PhysGen3D: Crafting a Miniature Interactive World from a Single Image

Fuente: arXiv
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Auteurs principaux: Chen, Boyuan, Jiang, Hanxiao, Liu, Shaowei, Gupta, Saurabh, Li, Yunzhu, Zhao, Hao, Wang, Shenlong
Format: Preprint
Publié: 2025
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author Chen, Boyuan
Jiang, Hanxiao
Liu, Shaowei
Gupta, Saurabh
Li, Yunzhu
Zhao, Hao
Wang, Shenlong
author_facet Chen, Boyuan
Jiang, Hanxiao
Liu, Shaowei
Gupta, Saurabh
Li, Yunzhu
Zhao, Hao
Wang, Shenlong
contents Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric, interactive 3D scene. By combining advanced image-based geometric and semantic understanding with physics-based simulation, PhysGen3D creates an interactive 3D world from a static image, enabling us to "imagine" and simulate future scenarios based on user input. At its core, PhysGen3D estimates 3D shapes, poses, physical and lighting properties of objects, thereby capturing essential physical attributes that drive realistic object interactions. This framework allows users to specify precise initial conditions, such as object speed or material properties, for enhanced control over generated video outcomes. We evaluate PhysGen3D's performance against closed-source state-of-the-art (SOTA) image-to-video models, including Pika, Kling, and Gen-3, showing PhysGen3D's capacity to generate videos with realistic physics while offering greater flexibility and fine-grained control. Our results show that PhysGen3D achieves a unique balance of photorealism, physical plausibility, and user-driven interactivity, opening new possibilities for generating dynamic, physics-grounded video from an image.
format Preprint
id arxiv_https___arxiv_org_abs_2503_20746
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysGen3D: Crafting a Miniature Interactive World from a Single Image
Chen, Boyuan
Jiang, Hanxiao
Liu, Shaowei
Gupta, Saurabh
Li, Yunzhu
Zhao, Hao
Wang, Shenlong
Computer Vision and Pattern Recognition
Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric, interactive 3D scene. By combining advanced image-based geometric and semantic understanding with physics-based simulation, PhysGen3D creates an interactive 3D world from a static image, enabling us to "imagine" and simulate future scenarios based on user input. At its core, PhysGen3D estimates 3D shapes, poses, physical and lighting properties of objects, thereby capturing essential physical attributes that drive realistic object interactions. This framework allows users to specify precise initial conditions, such as object speed or material properties, for enhanced control over generated video outcomes. We evaluate PhysGen3D's performance against closed-source state-of-the-art (SOTA) image-to-video models, including Pika, Kling, and Gen-3, showing PhysGen3D's capacity to generate videos with realistic physics while offering greater flexibility and fine-grained control. Our results show that PhysGen3D achieves a unique balance of photorealism, physical plausibility, and user-driven interactivity, opening new possibilities for generating dynamic, physics-grounded video from an image.
title PhysGen3D: Crafting a Miniature Interactive World from a Single Image
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.20746