Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency
Fuente:
arXiv
Saved in:
| Main Authors: | Liu, Tianqi, Huang, Zihao, Chen, Zhaoxi, Wang, Guangcong, Hu, Shoukang, Shen, Liao, Sun, Huiqiang, Cao, Zhiguo, Li, Wei, Liu, Ziwei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
WildAvatar: Learning In-the-wild 3D Avatars from the Web
by: Huang, Zihao, et al.
Published: (2024)
by: Huang, Zihao, et al.
Published: (2024)
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
by: Liu, Tianqi, et al.
Published: (2024)
by: Liu, Tianqi, et al.
Published: (2024)
Generative Photographic Control for Scene-Consistent Video Cinematic Editing
by: Sun, Huiqiang, et al.
Published: (2025)
by: Sun, Huiqiang, et al.
Published: (2025)
Light-X: Generative 4D Video Rendering with Camera and Illumination Control
by: Liu, Tianqi, et al.
Published: (2025)
by: Liu, Tianqi, et al.
Published: (2025)
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
by: Huang, Zihao, et al.
Published: (2026)
by: Huang, Zihao, et al.
Published: (2026)
MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
by: Lou, Yaopeng, et al.
Published: (2025)
by: Lou, Yaopeng, et al.
Published: (2025)
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
by: Xu, Mutian, et al.
Published: (2026)
by: Xu, Mutian, et al.
Published: (2026)
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
by: Shen, Liao, et al.
Published: (2025)
by: Shen, Liao, et al.
Published: (2025)
Compositional Generative Model of Unbounded 4D Cities
by: Xie, Haozhe, et al.
Published: (2025)
by: Xie, Haozhe, et al.
Published: (2025)
Reconstructing 4D Spatial Intelligence: A Survey
by: Cao, Yukang, et al.
Published: (2025)
by: Cao, Yukang, et al.
Published: (2025)
3D Scene Generation: A Survey
by: Wen, Beichen, et al.
Published: (2025)
by: Wen, Beichen, et al.
Published: (2025)
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
by: Chen, Zhaoxi, et al.
Published: (2025)
by: Chen, Zhaoxi, et al.
Published: (2025)
PhysX-3D: Physical-Grounded 3D Asset Generation
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
3D Multi-frame Fusion for Video Stabilization
by: Peng, Zhan, et al.
Published: (2024)
by: Peng, Zhan, et al.
Published: (2024)
DreamMover: Leveraging the Prior of Diffusion Models for Image Interpolation with Large Motion
by: Shen, Liao, et al.
Published: (2024)
by: Shen, Liao, et al.
Published: (2024)
Collaborative Multi-Modal Coding for High-Quality 3D Generation
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow Matching
by: Huang, Yachuan, et al.
Published: (2025)
by: Huang, Yachuan, et al.
Published: (2025)
4DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation
by: Liu, Mengmeng, et al.
Published: (2025)
by: Liu, Mengmeng, et al.
Published: (2025)
FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls
by: Hu, Tao, et al.
Published: (2024)
by: Hu, Tao, et al.
Published: (2024)
SCORP: Scene-Consistent Object Refinement via Proxy Generation and Tuning
by: Chen, Ziwei, et al.
Published: (2025)
by: Chen, Ziwei, et al.
Published: (2025)
Generative Gaussian Splatting for Unbounded 3D City Generation
by: Xie, Haozhe, et al.
Published: (2024)
by: Xie, Haozhe, et al.
Published: (2024)
STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
by: Zeng, Yifei, et al.
Published: (2024)
by: Zeng, Yifei, et al.
Published: (2024)
4D Panoptic Scene Graph Generation
by: Yang, Jingkang, et al.
Published: (2024)
by: Yang, Jingkang, et al.
Published: (2024)
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
by: Yin, Minghao, et al.
Published: (2025)
by: Yin, Minghao, et al.
Published: (2025)
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
by: Xie, Haozhe, et al.
Published: (2023)
by: Xie, Haozhe, et al.
Published: (2023)
FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Models
by: Qiu, Haonan, et al.
Published: (2024)
by: Qiu, Haonan, et al.
Published: (2024)
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
by: Gupta, Vinayak, et al.
Published: (2024)
by: Gupta, Vinayak, et al.
Published: (2024)
Spatial-Temporal State Propagation Autoregressive Model for 4D Object Generation
by: Yang, Liying, et al.
Published: (2026)
by: Yang, Liying, et al.
Published: (2026)
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video
by: Sun, Huiqiang, et al.
Published: (2024)
by: Sun, Huiqiang, et al.
Published: (2024)
OnlineSI: Taming Large Language Model for Online 3D Understanding and Grounding
by: Liu, Zixian, et al.
Published: (2026)
by: Liu, Zixian, et al.
Published: (2026)
ReScene4D: Temporally Consistent Semantic Instance Segmentation of Evolving Indoor 3D Scenes
by: Steiner, Emily, et al.
Published: (2026)
by: Steiner, Emily, et al.
Published: (2026)
FreeMorph: Tuning-Free Generalized Image Morphing with Diffusion Model
by: Cao, Yukang, et al.
Published: (2025)
by: Cao, Yukang, et al.
Published: (2025)
DreamGaussian4D: Generative 4D Gaussian Splatting
by: Ren, Jiawei, et al.
Published: (2023)
by: Ren, Jiawei, et al.
Published: (2023)
PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
by: Chen, Weixing, et al.
Published: (2026)
by: Chen, Weixing, et al.
Published: (2026)
Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
by: Wang, Shuo, et al.
Published: (2026)
by: Wang, Shuo, et al.
Published: (2026)
Sonic4D: Spatial Audio Generation for Immersive 4D Scene Exploration
by: Xie, Siyi, et al.
Published: (2025)
by: Xie, Siyi, et al.
Published: (2025)
DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes
by: Bian, Hengwei, et al.
Published: (2024)
by: Bian, Hengwei, et al.
Published: (2024)
Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis
by: Xu, Xiang, et al.
Published: (2026)
by: Xu, Xiang, et al.
Published: (2026)
Style4D-Bench: A Benchmark Suite for 4D Stylization
by: Chen, Beiqi, et al.
Published: (2025)
by: Chen, Beiqi, et al.
Published: (2025)
Similar Items
-
WildAvatar: Learning In-the-wild 3D Avatars from the Web
by: Huang, Zihao, et al.
Published: (2024) -
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
by: Liu, Tianqi, et al.
Published: (2024) -
Generative Photographic Control for Scene-Consistent Video Cinematic Editing
by: Sun, Huiqiang, et al.
Published: (2025) -
Light-X: Generative 4D Video Rendering with Camera and Illumination Control
by: Liu, Tianqi, et al.
Published: (2025) -
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
by: Huang, Zihao, et al.
Published: (2026)