Static and Repeated Cooperative Games for the Optimization of the AoI in IoT Networks

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Hauptverfasser: Catania, David Emanuele Corrado Raphael, Buratto, Alessandro, Perin, Giovanni
Format: Preprint
Veröffentlicht: 2025
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author Catania, David Emanuele Corrado Raphael
Buratto, Alessandro
Perin, Giovanni
author_facet Catania, David Emanuele Corrado Raphael
Buratto, Alessandro
Perin, Giovanni
contents Wireless sensing and the internet of things (IoT) are nowadays pervasive in 5G and beyond networks, and they are expected to play a crucial role in 6G. However, a centralized optimization of a distributed system is not always possible and cost-efficient. In this paper, we analyze a setting in which two sensors collaboratively update a common server seeking to minimize the age of information (AoI) of the latest sample of a common physical process. We consider a distributed and uncoordinated setting where each sensor lacks information about whether the other decides to update the server. This strategic setting is modeled through game theory (GT) and two games are defined: i) a static game of complete information with an incentive mechanism for cooperation, and ii) a repeated game over a finite horizon where the static game is played at each stage. We perform a mathematical analysis of the static game finding three Nash Equilibria (NEs) in pure strategies and one in mixed strategies. A numerical simulation of the repeated game is also presented and novel and valuable insight into the setting is given thanks to the definition of a new metric, the price of delayed updates (PoDU), which shows that the decentralized solution provides results close to the centralized optimum.
format Preprint
id arxiv_https___arxiv_org_abs_2503_21633
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Static and Repeated Cooperative Games for the Optimization of the AoI in IoT Networks
Catania, David Emanuele Corrado Raphael
Buratto, Alessandro
Perin, Giovanni
Networking and Internet Architecture
Computer Science and Game Theory
Multiagent Systems
Wireless sensing and the internet of things (IoT) are nowadays pervasive in 5G and beyond networks, and they are expected to play a crucial role in 6G. However, a centralized optimization of a distributed system is not always possible and cost-efficient. In this paper, we analyze a setting in which two sensors collaboratively update a common server seeking to minimize the age of information (AoI) of the latest sample of a common physical process. We consider a distributed and uncoordinated setting where each sensor lacks information about whether the other decides to update the server. This strategic setting is modeled through game theory (GT) and two games are defined: i) a static game of complete information with an incentive mechanism for cooperation, and ii) a repeated game over a finite horizon where the static game is played at each stage. We perform a mathematical analysis of the static game finding three Nash Equilibria (NEs) in pure strategies and one in mixed strategies. A numerical simulation of the repeated game is also presented and novel and valuable insight into the setting is given thanks to the definition of a new metric, the price of delayed updates (PoDU), which shows that the decentralized solution provides results close to the centralized optimum.
title Static and Repeated Cooperative Games for the Optimization of the AoI in IoT Networks
topic Networking and Internet Architecture
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2503.21633