Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video

Fuente: arXiv
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Main Authors: Park, Pilseo, Zhang, Ze, Sarkis, Michel, Bi, Ning, Liu, Xiaoming, Tong, Yiying
Format: Preprint
Published: 2025
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author Park, Pilseo
Zhang, Ze
Sarkis, Michel
Bi, Ning
Liu, Xiaoming
Tong, Yiying
author_facet Park, Pilseo
Zhang, Ze
Sarkis, Michel
Bi, Ning
Liu, Xiaoming
Tong, Yiying
contents High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase head avatar reconstruction network that incorporates a refined 3D mesh representation. Our approach, in contrast to existing methods that rely on coarse template-based 3D representations derived from 3DMM, aims to learn a refined mesh representation suitable for a NeRF that captures complex facial nuances. In the first phase, we train 3DMM-stored NeRF with an initial mesh to utilize geometric priors and integrate observations across frames using a consistent set of latent codes. In the second phase, we leverage a novel mesh refinement procedure based on an SDF constructed from the density field of the initial NeRF. To mitigate the typical noise in the NeRF density field without compromising the features of the 3DMM, we employ Laplace smoothing on the displacement field. Subsequently, we apply a second-phase training with these refined meshes, directing the learning process of the network towards capturing intricate facial details. Our experiments demonstrate that our method further enhances the NeRF rendering based on the initial mesh and achieves performance superior to state-of-the-art methods in reconstructing high-fidelity head avatars with such input.
format Preprint
id arxiv_https___arxiv_org_abs_2503_21886
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video
Park, Pilseo
Zhang, Ze
Sarkis, Michel
Bi, Ning
Liu, Xiaoming
Tong, Yiying
Graphics
Computer Vision and Pattern Recognition
High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase head avatar reconstruction network that incorporates a refined 3D mesh representation. Our approach, in contrast to existing methods that rely on coarse template-based 3D representations derived from 3DMM, aims to learn a refined mesh representation suitable for a NeRF that captures complex facial nuances. In the first phase, we train 3DMM-stored NeRF with an initial mesh to utilize geometric priors and integrate observations across frames using a consistent set of latent codes. In the second phase, we leverage a novel mesh refinement procedure based on an SDF constructed from the density field of the initial NeRF. To mitigate the typical noise in the NeRF density field without compromising the features of the 3DMM, we employ Laplace smoothing on the displacement field. Subsequently, we apply a second-phase training with these refined meshes, directing the learning process of the network towards capturing intricate facial details. Our experiments demonstrate that our method further enhances the NeRF rendering based on the initial mesh and achieves performance superior to state-of-the-art methods in reconstructing high-fidelity head avatars with such input.
title Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.21886