Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video
Fuente:
arXiv
Saved in:
| Main Authors: | Park, Pilseo, Zhang, Ze, Sarkis, Michel, Bi, Ning, Liu, Xiaoming, Tong, Yiying |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video
by: Budria, Alvaro, et al.
Published: (2024)
by: Budria, Alvaro, et al.
Published: (2024)
GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
by: Tang, Jiapeng, et al.
Published: (2024)
by: Tang, Jiapeng, et al.
Published: (2024)
TextToon: Real-Time Text Toonify Head Avatar from Single Video
by: Song, Luchuan, et al.
Published: (2024)
by: Song, Luchuan, et al.
Published: (2024)
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
by: Xiang, Jun, et al.
Published: (2023)
by: Xiang, Jun, et al.
Published: (2023)
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)
by: Liao, Zhanfeng, et al.
Published: (2023)
INST-Sculpt: Interactive Stroke-based Neural SDF Sculpting
by: Rubab, Fizza, et al.
Published: (2025)
by: Rubab, Fizza, et al.
Published: (2025)
Generalizable and Animatable Gaussian Head Avatar
by: Chu, Xuangeng, et al.
Published: (2024)
by: Chu, Xuangeng, et al.
Published: (2024)
Hybrid Explicit Representation for Ultra-Realistic Head Avatars
by: Cai, Hongrui, et al.
Published: (2024)
by: Cai, Hongrui, et al.
Published: (2024)
STGA: Selective-Training Gaussian Head Avatars
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning
by: Para, Wamiq Reyaz, et al.
Published: (2024)
by: Para, Wamiq Reyaz, et al.
Published: (2024)
GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar
by: Moon, SeungJun, et al.
Published: (2025)
by: Moon, SeungJun, et al.
Published: (2025)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
by: Bai, Ziqian, et al.
Published: (2024)
by: Bai, Ziqian, et al.
Published: (2024)
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024)
by: Chen, Yushuo, et al.
Published: (2024)
DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models
by: Qian, Yangyang, et al.
Published: (2024)
by: Qian, Yangyang, et al.
Published: (2024)
SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction
by: Zheng, Yuchao, et al.
Published: (2025)
by: Zheng, Yuchao, et al.
Published: (2025)
Monocular Human-Object Reconstruction in the Wild
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation
by: Li, Mengtian, et al.
Published: (2025)
by: Li, Mengtian, et al.
Published: (2025)
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
by: Teotia, Kartik, et al.
Published: (2024)
by: Teotia, Kartik, et al.
Published: (2024)
Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis
by: Daněček, Radek, et al.
Published: (2025)
by: Daněček, Radek, et al.
Published: (2025)
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
by: Guo, Chen, et al.
Published: (2025)
by: Guo, Chen, et al.
Published: (2025)
Monocular Online Reconstruction with Enhanced Detail Preservation
by: Wu, Songyin, et al.
Published: (2025)
by: Wu, Songyin, et al.
Published: (2025)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026)
by: Ren, Xiao, et al.
Published: (2026)
FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
by: Cao, Wei, et al.
Published: (2026)
by: Cao, Wei, et al.
Published: (2026)
Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images
by: Hu, Junxing, et al.
Published: (2023)
by: Hu, Junxing, et al.
Published: (2023)
SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations
by: Jiang, Yujiao, et al.
Published: (2024)
by: Jiang, Yujiao, et al.
Published: (2024)
Real-Time Simulated Avatar from Head-Mounted Sensors
by: Luo, Zhengyi, et al.
Published: (2024)
by: Luo, Zhengyi, et al.
Published: (2024)
Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
by: Liu, Yang, et al.
Published: (2023)
by: Liu, Yang, et al.
Published: (2023)
EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion
by: Li, Da, et al.
Published: (2026)
by: Li, Da, et al.
Published: (2026)
Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds
by: Zhu, Haodong, et al.
Published: (2025)
by: Zhu, Haodong, et al.
Published: (2025)
Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
by: Liang, Hanxue, et al.
Published: (2024)
by: Liang, Hanxue, et al.
Published: (2024)
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
by: Zhao, Zhongyuan, et al.
Published: (2024)
by: Zhao, Zhongyuan, et al.
Published: (2024)
ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars
by: Song, Kaiwen, et al.
Published: (2026)
by: Song, Kaiwen, et al.
Published: (2026)
Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
by: Chen, Chuhao, et al.
Published: (2025)
by: Chen, Chuhao, et al.
Published: (2025)
EVA: Expressive Virtual Avatars from Multi-view Videos
by: Junkawitsch, Hendrik, et al.
Published: (2025)
by: Junkawitsch, Hendrik, et al.
Published: (2025)
D$^3$-Human: Dynamic Disentangled Digital Human from Monocular Video
by: Chen, Honghu, et al.
Published: (2025)
by: Chen, Honghu, et al.
Published: (2025)
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
by: Chen, Jianchun, et al.
Published: (2024)
by: Chen, Jianchun, et al.
Published: (2024)
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
by: Lee, Jaeseong, et al.
Published: (2025)
by: Lee, Jaeseong, et al.
Published: (2025)
StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
Similar Items
-
InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video
by: Budria, Alvaro, et al.
Published: (2024) -
GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
by: Tang, Jiapeng, et al.
Published: (2024) -
TextToon: Real-Time Text Toonify Head Avatar from Single Video
by: Song, Luchuan, et al.
Published: (2024) -
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
by: Xiang, Jun, et al.
Published: (2023) -
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)