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Autores principales: Demirel, Berken Utku, Dogan, Adnan Harun, Rossie, Juliete, Moebus, Max, Holz, Christian
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2503.22024
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author Demirel, Berken Utku
Dogan, Adnan Harun
Rossie, Juliete
Moebus, Max
Holz, Christian
author_facet Demirel, Berken Utku
Dogan, Adnan Harun
Rossie, Juliete
Moebus, Max
Holz, Christian
contents Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms such as dizziness and nausea, which previous work primarily assessed via subjective post-immersion questionnaires and motion-restricted controlled setups. In this paper, we investigate the \emph{dynamic nature} of cybersickness while users experience and freely interact in VR. We propose a novel method to \emph{continuously} identify and quantitatively gauge cybersickness levels from users' \emph{passively monitored} electroencephalography (EEG) and head motion signals. Our method estimates multitaper spectrums from EEG, integrating specialized EEG processing techniques to counter motion artifacts, and, thus, tracks cybersickness levels in real-time. Unlike previous approaches, our method requires no user-specific calibration or personalization for detecting cybersickness. Our work addresses the considerable challenge of reproducibility and subjectivity in cybersickness research.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22024
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation
Demirel, Berken Utku
Dogan, Adnan Harun
Rossie, Juliete
Moebus, Max
Holz, Christian
Human-Computer Interaction
Signal Processing
Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms such as dizziness and nausea, which previous work primarily assessed via subjective post-immersion questionnaires and motion-restricted controlled setups. In this paper, we investigate the \emph{dynamic nature} of cybersickness while users experience and freely interact in VR. We propose a novel method to \emph{continuously} identify and quantitatively gauge cybersickness levels from users' \emph{passively monitored} electroencephalography (EEG) and head motion signals. Our method estimates multitaper spectrums from EEG, integrating specialized EEG processing techniques to counter motion artifacts, and, thus, tracks cybersickness levels in real-time. Unlike previous approaches, our method requires no user-specific calibration or personalization for detecting cybersickness. Our work addresses the considerable challenge of reproducibility and subjectivity in cybersickness research.
title Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation
topic Human-Computer Interaction
Signal Processing
url https://arxiv.org/abs/2503.22024