Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS

Fuente: arXiv
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Main Authors: Feng, Hao, Sun, Hao, Xie, Wei, Zuo, Zhi, Liu, Zhengzhe
Format: Preprint
Published: 2025
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author Feng, Hao
Sun, Hao
Xie, Wei
Zuo, Zhi
Liu, Zhengzhe
author_facet Feng, Hao
Sun, Hao
Xie, Wei
Zuo, Zhi
Liu, Zhengzhe
contents While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting (Disentangled4DGS), a novel representation and rendering pipeline that achieves real-time performance without compromising visual fidelity. Disentangled4DGS decouples the temporal and spatial components of 4D Gaussians, avoiding the need for slicing first and four-dimensional matrix calculations in prior methods. By projecting temporal and spatial deformations into dynamic 2D Gaussians and deferring temporal processing, we minimize redundant computations of 4DGS. Our approach also features a gradient-guided flow loss and temporal splitting strategy to reduce artifacts. Experiments demonstrate a significant improvement in rendering speed and quality, achieving 343 FPS when render 1352*1014 resolution images on a single RTX3090 while reducing storage requirements by at least 4.5%. Our approach sets a new benchmark for dynamic novel view synthesis, outperforming existing methods on both multi-view and monocular dynamic scene datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22159
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS
Feng, Hao
Sun, Hao
Xie, Wei
Zuo, Zhi
Liu, Zhengzhe
Graphics
Computer Vision and Pattern Recognition
While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting (Disentangled4DGS), a novel representation and rendering pipeline that achieves real-time performance without compromising visual fidelity. Disentangled4DGS decouples the temporal and spatial components of 4D Gaussians, avoiding the need for slicing first and four-dimensional matrix calculations in prior methods. By projecting temporal and spatial deformations into dynamic 2D Gaussians and deferring temporal processing, we minimize redundant computations of 4DGS. Our approach also features a gradient-guided flow loss and temporal splitting strategy to reduce artifacts. Experiments demonstrate a significant improvement in rendering speed and quality, achieving 343 FPS when render 1352*1014 resolution images on a single RTX3090 while reducing storage requirements by at least 4.5%. Our approach sets a new benchmark for dynamic novel view synthesis, outperforming existing methods on both multi-view and monocular dynamic scene datasets.
title Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.22159