Cooperative Hybrid Multi-Agent Pathfinding Based on Shared Exploration Maps

Fuente: arXiv
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Main Authors: Liu, Ning, Shen, Sen, Kong, Xiangrui, Zhang, Hongtao, Bräunl, Thomas
Format: Preprint
Published: 2025
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author Liu, Ning
Shen, Sen
Kong, Xiangrui
Zhang, Hongtao
Bräunl, Thomas
author_facet Liu, Ning
Shen, Sen
Kong, Xiangrui
Zhang, Hongtao
Bräunl, Thomas
contents Multi-Agent Pathfinding is used in areas including multi-robot formations, warehouse logistics, and intelligent vehicles. However, many environments are incomplete or frequently change, making it difficult for standard centralized planning or pure reinforcement learning to maintain both global solution quality and local flexibility. This paper introduces a hybrid framework that integrates D* Lite global search with multi-agent reinforcement learning, using a switching mechanism and a freeze-prevention strategy to handle dynamic conditions and crowded settings. We evaluate the framework in the discrete POGEMA environment and compare it with baseline methods. Experimental outcomes indicate that the proposed framework substantially improves success rate, collision rate, and path efficiency. The model is further tested on the EyeSim platform, where it maintains feasible Pathfinding under frequent changes and large-scale robot deployments.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22162
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Cooperative Hybrid Multi-Agent Pathfinding Based on Shared Exploration Maps
Liu, Ning
Shen, Sen
Kong, Xiangrui
Zhang, Hongtao
Bräunl, Thomas
Robotics
Multiagent Systems
Multi-Agent Pathfinding is used in areas including multi-robot formations, warehouse logistics, and intelligent vehicles. However, many environments are incomplete or frequently change, making it difficult for standard centralized planning or pure reinforcement learning to maintain both global solution quality and local flexibility. This paper introduces a hybrid framework that integrates D* Lite global search with multi-agent reinforcement learning, using a switching mechanism and a freeze-prevention strategy to handle dynamic conditions and crowded settings. We evaluate the framework in the discrete POGEMA environment and compare it with baseline methods. Experimental outcomes indicate that the proposed framework substantially improves success rate, collision rate, and path efficiency. The model is further tested on the EyeSim platform, where it maintains feasible Pathfinding under frequent changes and large-scale robot deployments.
title Cooperative Hybrid Multi-Agent Pathfinding Based on Shared Exploration Maps
topic Robotics
Multiagent Systems
url https://arxiv.org/abs/2503.22162