TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

Fuente: arXiv
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Autori principali: Yu, Boyang Tony, Jin, Yanlin, He, Yun, Dave, Akshat, Ramamoorthi, Ravi, Balakrishnan, Guha
Natura: Preprint
Pubblicazione: 2025
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author Yu, Boyang Tony
Jin, Yanlin
He, Yun
Dave, Akshat
Ramamoorthi, Ravi
Balakrishnan, Guha
author_facet Yu, Boyang Tony
Jin, Yanlin
He, Yun
Dave, Akshat
Ramamoorthi, Ravi
Balakrishnan, Guha
contents We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and target environment maps. To handle view-dependent and glossy appearances without explicit material estimation, we introduce a specularity-aware dual-path SH transfer strategy that adapts higher-order SH bands in the reflection domain. Additionally, we propose a lightweight SH-domain self-shadowing module to ensure physically realistic occlusion without explicit mesh raycasting. Operating as a post-processing step, TranSplat requires no additional GS retraining for a pair of source and target scenes. Evaluations on synthetic and real-world objects demonstrate state-of-the-art accuracy, outperforming recent inverse-rendering and diffusion-based GS relighting methods across most conditions, all while completing relighting operations in under one second. Although bounded by radially symmetric BRDF approximations and the low-pass nature of the SH basis, TranSplat produces perceptually realistic renderings even for glossy, complex materials, establishing a valuable, lightweight path forward for GS relighting.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22676
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer
Yu, Boyang Tony
Jin, Yanlin
He, Yun
Dave, Akshat
Ramamoorthi, Ravi
Balakrishnan, Guha
Computer Vision and Pattern Recognition
We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and target environment maps. To handle view-dependent and glossy appearances without explicit material estimation, we introduce a specularity-aware dual-path SH transfer strategy that adapts higher-order SH bands in the reflection domain. Additionally, we propose a lightweight SH-domain self-shadowing module to ensure physically realistic occlusion without explicit mesh raycasting. Operating as a post-processing step, TranSplat requires no additional GS retraining for a pair of source and target scenes. Evaluations on synthetic and real-world objects demonstrate state-of-the-art accuracy, outperforming recent inverse-rendering and diffusion-based GS relighting methods across most conditions, all while completing relighting operations in under one second. Although bounded by radially symmetric BRDF approximations and the low-pass nature of the SH basis, TranSplat produces perceptually realistic renderings even for glossy, complex materials, establishing a valuable, lightweight path forward for GS relighting.
title TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.22676