Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality

Fuente: arXiv
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Hauptverfasser: Hadan, Hilda, Choong, Lydia, Zhang-Kennedy, Leah, Nacke, Lennart E.
Format: Preprint
Veröffentlicht: 2025
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author Hadan, Hilda
Choong, Lydia
Zhang-Kennedy, Leah
Nacke, Lennart E.
author_facet Hadan, Hilda
Choong, Lydia
Zhang-Kennedy, Leah
Nacke, Lennart E.
contents The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manifestations in this immersive domain is crucial. However, existing research lacks a full, cross-disciplinary analysis that analyzes how XR technologies enable new forms of deceptive design. Our study reviews the literature on deceptive design in XR environments. We use thematic synthesis to identify key themes. We found that XR's immersive capabilities and extensive data collection enable subtle and powerful manipulation strategies. We identified eight themes outlining these strategies and discussed existing countermeasures. Our findings show the unique risks of deceptive design in XR, highlighting implications for researchers, designers, and policymakers. We propose future research directions that explore unintentional deceptive design, data-driven manipulation solutions, user education, and the link between ethical design and policy regulations.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22892
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
Hadan, Hilda
Choong, Lydia
Zhang-Kennedy, Leah
Nacke, Lennart E.
Human-Computer Interaction
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manifestations in this immersive domain is crucial. However, existing research lacks a full, cross-disciplinary analysis that analyzes how XR technologies enable new forms of deceptive design. Our study reviews the literature on deceptive design in XR environments. We use thematic synthesis to identify key themes. We found that XR's immersive capabilities and extensive data collection enable subtle and powerful manipulation strategies. We identified eight themes outlining these strategies and discussed existing countermeasures. Our findings show the unique risks of deceptive design in XR, highlighting implications for researchers, designers, and policymakers. We propose future research directions that explore unintentional deceptive design, data-driven manipulation solutions, user education, and the link between ethical design and policy regulations.
title Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.22892