From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition

Fuente: arXiv
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Hauptverfasser: Hadan, Hilda, Sgandurra, Sabrina Alicia, Zhang-Kennedy, Leah, Nacke, Lennart E.
Format: Preprint
Veröffentlicht: 2025
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author Hadan, Hilda
Sgandurra, Sabrina Alicia
Zhang-Kennedy, Leah
Nacke, Lennart E.
author_facet Hadan, Hilda
Sgandurra, Sabrina Alicia
Zhang-Kennedy, Leah
Nacke, Lennart E.
contents Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to F2P and its impacts on players. Our analysis focuses on game mechanics and a Reddit analysis of the Overwatch (OW) series after it transitioned to an F2P model. Our study identifies nine game mechanics that use deceptive design patterns. We also identify factors contributing to a negative gameplay experience. Business model transitions in games present possibilities for problematic practices. Our findings identify the need for game developers and publishers to balance player investments and fairness of rewards. A game's successful transition depends on maintaining fundamental components of player motivation and ensuring transparent communication. Compared to existing taxonomies in other media, games need a comprehensive classification of deceptive design. We emphasize the importance of understanding player perceptions and the impact of deceptive practices in future research.
format Preprint
id arxiv_https___arxiv_org_abs_2503_22901
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
Hadan, Hilda
Sgandurra, Sabrina Alicia
Zhang-Kennedy, Leah
Nacke, Lennart E.
Human-Computer Interaction
Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to F2P and its impacts on players. Our analysis focuses on game mechanics and a Reddit analysis of the Overwatch (OW) series after it transitioned to an F2P model. Our study identifies nine game mechanics that use deceptive design patterns. We also identify factors contributing to a negative gameplay experience. Business model transitions in games present possibilities for problematic practices. Our findings identify the need for game developers and publishers to balance player investments and fairness of rewards. A game's successful transition depends on maintaining fundamental components of player motivation and ensuring transparent communication. Compared to existing taxonomies in other media, games need a comprehensive classification of deceptive design. We emphasize the importance of understanding player perceptions and the impact of deceptive practices in future research.
title From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.22901