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Autori principali: Gao, Yuanyuan, Li, Hao, Chen, Jiaqi, Zou, Zhengyu, Zhong, Zhihang, Zhang, Dingwen, Sun, Xiao, Han, Junwei
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2503.23044
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author Gao, Yuanyuan
Li, Hao
Chen, Jiaqi
Zou, Zhengyu
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
Han, Junwei
author_facet Gao, Yuanyuan
Li, Hao
Chen, Jiaqi
Zou, Zhengyu
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
Han, Junwei
contents Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS-X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH^2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-of-Detail voxel allocations, significantly improving scalability and performance. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 * 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2503_23044
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction
Gao, Yuanyuan
Li, Hao
Chen, Jiaqi
Zou, Zhengyu
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
Han, Junwei
Computer Vision and Pattern Recognition
Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS-X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH^2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-of-Detail voxel allocations, significantly improving scalability and performance. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 * 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods.
title CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.23044