Geometry in Style: 3D Stylization via Surface Normal Deformation

Fuente: arXiv
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Autores principales: Dinh, Nam Anh, Lang, Itai, Kim, Hyunwoo, Stein, Oded, Hanocka, Rana
Formato: Preprint
Publicado: 2025
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author Dinh, Nam Anh
Lang, Itai
Kim, Hyunwoo
Stein, Oded
Hanocka, Rana
author_facet Dinh, Nam Anh
Lang, Itai
Kim, Hyunwoo
Stein, Oded
Hanocka, Rana
contents We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style.
format Preprint
id arxiv_https___arxiv_org_abs_2503_23241
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Geometry in Style: 3D Stylization via Surface Normal Deformation
Dinh, Nam Anh
Lang, Itai
Kim, Hyunwoo
Stein, Oded
Hanocka, Rana
Graphics
Computer Vision and Pattern Recognition
We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style.
title Geometry in Style: 3D Stylization via Surface Normal Deformation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.23241