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Main Authors: Qian, Yiyu, Miller, Tim, Qian, Zheng, Zhao, Liyuan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.23326
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author Qian, Yiyu
Miller, Tim
Qian, Zheng
Zhao, Liyuan
author_facet Qian, Yiyu
Miller, Tim
Qian, Zheng
Zhao, Liyuan
contents Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the behavior of MCTS agents is difficult for developers and users due to the frequently large and complex search trees that result from the simulation of many possible futures, their evaluations, and their relationships. This paper presents our ongoing investigation into potential explanations for the decision-making and behavior of MCTS. A weakness of MCTS is that it constructs a highly selective tree and, as a result, can miss crucial moves and fall into tactical traps. Full-width minimax search constitutes the solution. We integrate shallow minimax search into the rollout phase of multi-agent MCTS and use process mining technique to explain agents' strategies in 3v3 checkers.
format Preprint
id arxiv_https___arxiv_org_abs_2503_23326
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Exploring Explainable Multi-agent MCTS-minimax Hybrids in Board Game Using Process Mining
Qian, Yiyu
Miller, Tim
Qian, Zheng
Zhao, Liyuan
Artificial Intelligence
Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the behavior of MCTS agents is difficult for developers and users due to the frequently large and complex search trees that result from the simulation of many possible futures, their evaluations, and their relationships. This paper presents our ongoing investigation into potential explanations for the decision-making and behavior of MCTS. A weakness of MCTS is that it constructs a highly selective tree and, as a result, can miss crucial moves and fall into tactical traps. Full-width minimax search constitutes the solution. We integrate shallow minimax search into the rollout phase of multi-agent MCTS and use process mining technique to explain agents' strategies in 3v3 checkers.
title Exploring Explainable Multi-agent MCTS-minimax Hybrids in Board Game Using Process Mining
topic Artificial Intelligence
url https://arxiv.org/abs/2503.23326