Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
Fuente:
arXiv
Guardado en:
| Autores principales: | Ye, Zhifan, Fu, Yonggan, Zhang, Jingqun, Li, Leshu, Zhang, Yongan, Li, Sixu, Wan, Cheng, Wan, Chenxi, Li, Chaojian, Prathipati, Sreemanth, Lin, Yingyan Celine |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
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| Materias: | |
| Acceso en línea: | |
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