StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Kheradmand, Shakiba, Vicini, Delio, Kopanas, George, Lagun, Dmitry, Yi, Kwang Moo, Matthews, Mark, Tagliasacchi, Andrea |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
by: Sabour, Sara, et al.
Published: (2024)
by: Sabour, Sara, et al.
Published: (2024)
Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
by: Govindarajan, Shrisudhan, et al.
Published: (2026)
by: Govindarajan, Shrisudhan, et al.
Published: (2026)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025)
by: Celarek, Adam, et al.
Published: (2025)
Content-Aware Texturing for Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2025)
by: Papantonakis, Panagiotis, et al.
Published: (2025)
Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization
by: Wang, Zhican, et al.
Published: (2025)
by: Wang, Zhican, et al.
Published: (2025)
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
by: Sim, Gyujin, et al.
Published: (2026)
by: Sim, Gyujin, et al.
Published: (2026)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: A. Celarek, et al.
Published: (2025)
by: A. Celarek, et al.
Published: (2025)
3D Gaussian Splatting as Markov Chain Monte Carlo
by: Kheradmand, Shakiba, et al.
Published: (2024)
by: Kheradmand, Shakiba, et al.
Published: (2024)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
Hardware-Rasterized Ray-Based Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2025)
by: Bulò, Samuel Rota, et al.
Published: (2025)
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
by: Xiao, Zeyu, et al.
Published: (2026)
by: Xiao, Zeyu, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
Volumetric Rendering with Baked Quadrature Fields
by: Sharma, Gopal, et al.
Published: (2023)
by: Sharma, Gopal, et al.
Published: (2023)
RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
by: Li, Sixu, et al.
Published: (2025)
by: Li, Sixu, et al.
Published: (2025)
A Novel Benchmark and Dataset for Efficient 3D Gaussian Splatting with Gaussian Point Cloud Compression
by: Wang, Kangli, et al.
Published: (2025)
by: Wang, Kangli, et al.
Published: (2025)
Gbake: Baking 3D Gaussian Splats into Reflection Probes
by: Pasch, Stephen, et al.
Published: (2025)
by: Pasch, Stephen, et al.
Published: (2025)
Accelerating 3D Gaussian Splatting using Tensor Cores
by: Li, Sheng, et al.
Published: (2026)
by: Li, Sheng, et al.
Published: (2026)
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
by: Zhao, Beizhen, et al.
Published: (2025)
by: Zhao, Beizhen, et al.
Published: (2025)
A New Split Algorithm for 3D Gaussian Splatting
by: Feng, Qiyuan, et al.
Published: (2024)
by: Feng, Qiyuan, et al.
Published: (2024)
Lightweight Predictive 3D Gaussian Splats
by: Cao, Junli, et al.
Published: (2024)
by: Cao, Junli, et al.
Published: (2024)
Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering
by: Jakob, Wenzel, et al.
Published: (2022)
by: Jakob, Wenzel, et al.
Published: (2022)
Adaptive Spatio‐Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion
by: Petros Tzathas, et al.
Published: (2026)
by: Petros Tzathas, et al.
Published: (2026)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
by: Radl, Lukas, et al.
Published: (2024)
by: Radl, Lukas, et al.
Published: (2024)
Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
by: Foroutan, Yalda, et al.
Published: (2024)
by: Foroutan, Yalda, et al.
Published: (2024)
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
by: Yılmaz, Doğa, et al.
Published: (2026)
by: Yılmaz, Doğa, et al.
Published: (2026)
Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices
by: Niedermayr, Simon, et al.
Published: (2024)
by: Niedermayr, Simon, et al.
Published: (2024)
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
by: Luo, Chang, et al.
Published: (2026)
by: Luo, Chang, et al.
Published: (2026)
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
by: Deliot, Thomas, et al.
Published: (2024)
by: Deliot, Thomas, et al.
Published: (2024)
NegGS: Negative Gaussian Splatting
by: Kasymov, Artur, et al.
Published: (2024)
by: Kasymov, Artur, et al.
Published: (2024)
3D Gaussian Splatting with Deferred Reflection
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
The Impact and Outlook of 3D Gaussian Splatting
by: Kerbl, Bernhard
Published: (2025)
by: Kerbl, Bernhard
Published: (2025)
Recent Advances in 3D Gaussian Splatting
by: Wu, Tong, et al.
Published: (2024)
by: Wu, Tong, et al.
Published: (2024)
Subsurface Scattering for 3D Gaussian Splatting
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
by: Hanson, Alex, et al.
Published: (2024)
by: Hanson, Alex, et al.
Published: (2024)
Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction
by: Pintani, Deborah, et al.
Published: (2025)
by: Pintani, Deborah, et al.
Published: (2025)
Stochastic Ray Tracing of Transparent 3D Gaussians
by: Sun, Xin, et al.
Published: (2025)
by: Sun, Xin, et al.
Published: (2025)
Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions
by: Ali, Muhammad Salman, et al.
Published: (2025)
by: Ali, Muhammad Salman, et al.
Published: (2025)
GSsplat: Generalizable Semantic Gaussian Splatting for Novel-view Synthesis in 3D Scenes
by: Xiao, Feng, et al.
Published: (2025)
by: Xiao, Feng, et al.
Published: (2025)
Similar Items
-
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
by: Sabour, Sara, et al.
Published: (2024) -
Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
by: Govindarajan, Shrisudhan, et al.
Published: (2026) -
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025) -
Content-Aware Texturing for Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2025) -
Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization
by: Wang, Zhican, et al.
Published: (2025)