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Main Author: Luo, Zhongtang
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2504.00533
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author Luo, Zhongtang
author_facet Luo, Zhongtang
contents Competitive programming (CP) has been increasingly integrated into computer science curricula worldwide due to its efficacy in enhancing students' algorithmic reasoning and problem-solving skills. However, existing CP curriculum designs predominantly employ a problem-based approach, lacking the critical dimension of time pressure of real competitive programming contests. Such constraints are prevalent not only in programming contests but also in various real-world scenarios, including technical interviews, software development sprints, and hackathons. To bridge this gap, we introduce a contest-based approach to curriculum design that explicitly incorporates realistic contest scenarios into formative assessments, simulating authentic competitive programming experiences. This paper details the design and implementation of such a course at Purdue University, structured to systematically develop students' observational skills, algorithmic techniques, and efficient coding and debugging practices. We outline a pedagogical framework comprising cooperative learning strategies, contest-based assessments, and supplemental activities to boost students' problem-solving capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2504_00533
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Curriculum Design of Competitive Programming: a Contest-based Approach
Luo, Zhongtang
Computers and Society
Competitive programming (CP) has been increasingly integrated into computer science curricula worldwide due to its efficacy in enhancing students' algorithmic reasoning and problem-solving skills. However, existing CP curriculum designs predominantly employ a problem-based approach, lacking the critical dimension of time pressure of real competitive programming contests. Such constraints are prevalent not only in programming contests but also in various real-world scenarios, including technical interviews, software development sprints, and hackathons. To bridge this gap, we introduce a contest-based approach to curriculum design that explicitly incorporates realistic contest scenarios into formative assessments, simulating authentic competitive programming experiences. This paper details the design and implementation of such a course at Purdue University, structured to systematically develop students' observational skills, algorithmic techniques, and efficient coding and debugging practices. We outline a pedagogical framework comprising cooperative learning strategies, contest-based assessments, and supplemental activities to boost students' problem-solving capabilities.
title Curriculum Design of Competitive Programming: a Contest-based Approach
topic Computers and Society
url https://arxiv.org/abs/2504.00533