GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling
Fuente:
arXiv
Saved in:
| Main Authors: | Li, Siran, Liu, Ruiyang, Liu, Chen, Wang, Zhendong, He, Gaofeng, Li, Yong-Lu, Jin, Xiaogang, Wang, Huamin |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
AnySurf: Any Surface Generation with Directed Edge
by: Shi, Wenda, et al.
Published: (2026)
by: Shi, Wenda, et al.
Published: (2026)
Generating 3D Terrain with 2D Cellular Automata
by: Fachada, Nuno, et al.
Published: (2024)
by: Fachada, Nuno, et al.
Published: (2024)
See-through: Single-image Layer Decomposition for Anime Characters
by: Lin, Jian, et al.
Published: (2026)
by: Lin, Jian, et al.
Published: (2026)
PrismAvatar: Real-time animated 3D neural head avatars on edge devices
by: Raina, Prashant, et al.
Published: (2025)
by: Raina, Prashant, et al.
Published: (2025)
3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
by: Huang, Zixun, et al.
Published: (2025)
by: Huang, Zixun, et al.
Published: (2025)
Incorporating Spatial Awareness in Data-Driven Gesture Generation for Virtual Agents
by: Deichler, Anna, et al.
Published: (2024)
by: Deichler, Anna, et al.
Published: (2024)
Generative and isoparametric geometric modeling of large-scale and multiscale microstructures
by: Luo, Guoyue, et al.
Published: (2026)
by: Luo, Guoyue, et al.
Published: (2026)
Foveation Improves Payload Capacity in Steganography
by: Lin, Lifeng Qiu, et al.
Published: (2025)
by: Lin, Lifeng Qiu, et al.
Published: (2025)
Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
by: Wu, Kailu, et al.
Published: (2024)
by: Wu, Kailu, et al.
Published: (2024)
Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis
by: Zhou, Feng, et al.
Published: (2024)
by: Zhou, Feng, et al.
Published: (2024)
Emo3D: Metric and Benchmarking Dataset for 3D Facial Expression Generation from Emotion Description
by: Dehghani, Mahshid, et al.
Published: (2024)
by: Dehghani, Mahshid, et al.
Published: (2024)
Appearance-Invariant Detection of Suggestive Motion via Laban Movement Descriptors on SMPL Skeletons
by: Ahn, Jaehoon, et al.
Published: (2026)
by: Ahn, Jaehoon, et al.
Published: (2026)
Topology-Aware Latent Diffusion for 3D Shape Generation
by: Hu, Jiangbei, et al.
Published: (2024)
by: Hu, Jiangbei, et al.
Published: (2024)
U-Net-Like Spiking Neural Networks for Single Image Dehazing
by: Li, Huibin, et al.
Published: (2025)
by: Li, Huibin, et al.
Published: (2025)
LightMover: Generative Light Movement with Color and Intensity Controls
by: Zhou, Gengze, et al.
Published: (2026)
by: Zhou, Gengze, et al.
Published: (2026)
SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting
by: Zheng, Iris, et al.
Published: (2026)
by: Zheng, Iris, et al.
Published: (2026)
3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh
by: Stuart, Lewis A G, et al.
Published: (2025)
by: Stuart, Lewis A G, et al.
Published: (2025)
PlantDreamer: Achieving Realistic 3D Plant Models with Diffusion-Guided Gaussian Splatting
by: Hartley, Zane K J, et al.
Published: (2025)
by: Hartley, Zane K J, et al.
Published: (2025)
MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understanding
by: Beilharz, Benjamin, et al.
Published: (2025)
by: Beilharz, Benjamin, et al.
Published: (2025)
MSGS: Multispectral 3D Gaussian Splatting
by: Zheng, Iris, et al.
Published: (2026)
by: Zheng, Iris, et al.
Published: (2026)
Force-Aware 3D Contact Modeling for Stable Grasp Generation
by: Chen, Zhuo, et al.
Published: (2025)
by: Chen, Zhuo, et al.
Published: (2025)
Birth and Death of a Rose
by: Geng, Chen, et al.
Published: (2024)
by: Geng, Chen, et al.
Published: (2024)
Pro-DG: Procedural Diffusion Guidance for Architectural Facade Generation
by: Plocharski, Aleksander, et al.
Published: (2025)
by: Plocharski, Aleksander, et al.
Published: (2025)
Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling
by: Liu, Xinhang, et al.
Published: (2024)
by: Liu, Xinhang, et al.
Published: (2024)
What a Comfortable World: Ergonomic Principles Guided Apartment Layout Generation
by: Nieciecki, Piotr, et al.
Published: (2026)
by: Nieciecki, Piotr, et al.
Published: (2026)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
Drawing ellipses and elliptical arcs with piecewise cubic Bézier curve approximations
by: Van Aken, Jerry R.
Published: (2024)
by: Van Aken, Jerry R.
Published: (2024)
Real-time Level-of-Detail Strand-based Hair Rendering
by: Huang, Tao, et al.
Published: (2024)
by: Huang, Tao, et al.
Published: (2024)
Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction
by: Artru, Noé, et al.
Published: (2026)
by: Artru, Noé, et al.
Published: (2026)
A Differentiable Material Point Method Framework for Shape Morphing
by: Xu, Michael, et al.
Published: (2024)
by: Xu, Michael, et al.
Published: (2024)
GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
by: Huang, Kemeng, et al.
Published: (2023)
by: Huang, Kemeng, et al.
Published: (2023)
Greed for the Spheres: A Signed Distance Interpolation Method
by: Chen, Letao, et al.
Published: (2026)
by: Chen, Letao, et al.
Published: (2026)
Projective Displacement Mapping for Ray Traced Editable Surfaces
by: Hoetzlein, Rama Carl
Published: (2025)
by: Hoetzlein, Rama Carl
Published: (2025)
STA-FEM: Exact Streaming Assembly for Preplanned Dynamic Tetrahedral Topology Edits
by: Acharya, Manish, et al.
Published: (2026)
by: Acharya, Manish, et al.
Published: (2026)
Towards Practical Meshlet Compression
by: Kuth, Bastian, et al.
Published: (2024)
by: Kuth, Bastian, et al.
Published: (2024)
Seamless Parametrization in Penner Coordinates
by: Capouellez, Ryan, et al.
Published: (2024)
by: Capouellez, Ryan, et al.
Published: (2024)
Intrinsic Image Diffusion for Indoor Single-view Material Estimation
by: Kocsis, Peter, et al.
Published: (2023)
by: Kocsis, Peter, et al.
Published: (2023)
GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
by: Palandra, Francesco, et al.
Published: (2024)
by: Palandra, Francesco, et al.
Published: (2024)
LightIt: Illumination Modeling and Control for Diffusion Models
by: Kocsis, Peter, et al.
Published: (2024)
by: Kocsis, Peter, et al.
Published: (2024)
4D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding
by: Barhdadi, Mohamed Rayan, et al.
Published: (2026)
by: Barhdadi, Mohamed Rayan, et al.
Published: (2026)
Similar Items
-
AnySurf: Any Surface Generation with Directed Edge
by: Shi, Wenda, et al.
Published: (2026) -
Generating 3D Terrain with 2D Cellular Automata
by: Fachada, Nuno, et al.
Published: (2024) -
See-through: Single-image Layer Decomposition for Anime Characters
by: Lin, Jian, et al.
Published: (2026) -
PrismAvatar: Real-time animated 3D neural head avatars on edge devices
by: Raina, Prashant, et al.
Published: (2025) -
3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
by: Huang, Zixun, et al.
Published: (2025)