RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars

Fuente: arXiv
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Main Authors: Li, Yahui, Zeng, Zhi, Pang, Liming, Zhang, Guixuan, Zhang, Shuwu
Format: Preprint
Published: 2025
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author Li, Yahui
Zeng, Zhi
Pang, Liming
Zhang, Guixuan
Zhang, Shuwu
author_facet Li, Yahui
Zeng, Zhi
Pang, Liming
Zhang, Guixuan
Zhang, Shuwu
contents Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.
format Preprint
id arxiv_https___arxiv_org_abs_2504_01559
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars
Li, Yahui
Zeng, Zhi
Pang, Liming
Zhang, Guixuan
Zhang, Shuwu
Computer Vision and Pattern Recognition
Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.
title RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.01559