FlowR: Flowing from Sparse to Dense 3D Reconstructions

Fuente: arXiv
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Autores principales: Fischer, Tobias, Bulò, Samuel Rota, Yang, Yung-Hsu, Keetha, Nikhil, Porzi, Lorenzo, Müller, Norman, Schwarz, Katja, Luiten, Jonathon, Pollefeys, Marc, Kontschieder, Peter
Formato: Preprint
Publicado: 2025
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author Fischer, Tobias
Bulò, Samuel Rota
Yang, Yung-Hsu
Keetha, Nikhil
Porzi, Lorenzo
Müller, Norman
Schwarz, Katja
Luiten, Jonathon
Pollefeys, Marc
Kontschieder, Peter
author_facet Fischer, Tobias
Bulò, Samuel Rota
Yang, Yung-Hsu
Keetha, Nikhil
Porzi, Lorenzo
Müller, Norman
Schwarz, Katja
Luiten, Jonathon
Pollefeys, Marc
Kontschieder, Peter
contents 3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense captures are needed to match the high-quality expectations of applications like Virtual Reality (VR). However, such dense captures are very laborious and expensive to obtain. Existing works have explored using 2D generative models to alleviate this requirement by distillation or generating additional training views. These models typically rely on a noise-to-data generative process conditioned only on a handful of reference input views, leading to hallucinations, inconsistent generation results, and subsequent reconstruction artifacts. Instead, we propose a multi-view, flow matching model that learns a flow to directly connect novel view renderings from possibly sparse reconstructions to renderings that we expect from dense reconstructions. This enables augmenting scene captures with consistent, generated views to improve reconstruction quality. Our model is trained on a novel dataset of 3.6M image pairs and can process up to 45 views at 540x960 resolution (91K tokens) on one H100 GPU in a single forward pass. Our pipeline consistently improves NVS in sparse- and dense-view scenarios, leading to higher-quality reconstructions than prior works across multiple, widely-used NVS benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2504_01647
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FlowR: Flowing from Sparse to Dense 3D Reconstructions
Fischer, Tobias
Bulò, Samuel Rota
Yang, Yung-Hsu
Keetha, Nikhil
Porzi, Lorenzo
Müller, Norman
Schwarz, Katja
Luiten, Jonathon
Pollefeys, Marc
Kontschieder, Peter
Computer Vision and Pattern Recognition
3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense captures are needed to match the high-quality expectations of applications like Virtual Reality (VR). However, such dense captures are very laborious and expensive to obtain. Existing works have explored using 2D generative models to alleviate this requirement by distillation or generating additional training views. These models typically rely on a noise-to-data generative process conditioned only on a handful of reference input views, leading to hallucinations, inconsistent generation results, and subsequent reconstruction artifacts. Instead, we propose a multi-view, flow matching model that learns a flow to directly connect novel view renderings from possibly sparse reconstructions to renderings that we expect from dense reconstructions. This enables augmenting scene captures with consistent, generated views to improve reconstruction quality. Our model is trained on a novel dataset of 3.6M image pairs and can process up to 45 views at 540x960 resolution (91K tokens) on one H100 GPU in a single forward pass. Our pipeline consistently improves NVS in sparse- and dense-view scenarios, leading to higher-quality reconstructions than prior works across multiple, widely-used NVS benchmarks.
title FlowR: Flowing from Sparse to Dense 3D Reconstructions
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.01647