Gaze-Hand Steering for Travel and Multitasking in Virtual Environments
Fuente:
arXiv
Saved in:
| Main Authors: | , , , , |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866917974905978880 |
|---|---|
| author | Zavichi, Mona Santos, André Moreira, Catarina Maciel, Anderson Jorge, Joaquim |
| author_facet | Zavichi, Mona Santos, André Moreira, Catarina Maciel, Anderson Jorge, Joaquim |
| contents | As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2504_01906 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Gaze-Hand Steering for Travel and Multitasking in Virtual Environments Zavichi, Mona Santos, André Moreira, Catarina Maciel, Anderson Jorge, Joaquim Human-Computer Interaction As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control. |
| title | Gaze-Hand Steering for Travel and Multitasking in Virtual Environments |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2504.01906 |