Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis

Fuente: arXiv
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Hauptverfasser: Mithun, Niluthpol Chowdhury, Pham, Tuan, Wang, Qiao, Southall, Ben, Minhas, Kshitij, Matei, Bogdan, Mandt, Stephan, Samarasekera, Supun, Kumar, Rakesh
Format: Preprint
Veröffentlicht: 2025
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author Mithun, Niluthpol Chowdhury
Pham, Tuan
Wang, Qiao
Southall, Ben
Minhas, Kshitij
Matei, Bogdan
Mandt, Stephan
Samarasekera, Supun
Kumar, Rakesh
author_facet Mithun, Niluthpol Chowdhury
Pham, Tuan
Wang, Qiao
Southall, Ben
Minhas, Kshitij
Matei, Bogdan
Mandt, Stephan
Samarasekera, Supun
Kumar, Rakesh
contents Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained environments where sparse and uneven input coverage, transient occlusions, appearance variability, and inconsistent camera settings lead to degraded quality. We propose GS-Diff, a novel 3DGS framework guided by a multi-view diffusion model to address these limitations. By generating pseudo-observations conditioned on multi-view inputs, our method transforms under-constrained 3D reconstruction problems into well-posed ones, enabling robust optimization even with sparse data. GS-Diff further integrates several enhancements, including appearance embedding, monocular depth priors, dynamic object modeling, anisotropy regularization, and advanced rasterization techniques, to tackle geometric and photometric challenges in real-world settings. Experiments on four benchmarks demonstrate that GS-Diff consistently outperforms state-of-the-art baselines by significant margins.
format Preprint
id arxiv_https___arxiv_org_abs_2504_01960
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis
Mithun, Niluthpol Chowdhury
Pham, Tuan
Wang, Qiao
Southall, Ben
Minhas, Kshitij
Matei, Bogdan
Mandt, Stephan
Samarasekera, Supun
Kumar, Rakesh
Computer Vision and Pattern Recognition
Machine Learning
Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained environments where sparse and uneven input coverage, transient occlusions, appearance variability, and inconsistent camera settings lead to degraded quality. We propose GS-Diff, a novel 3DGS framework guided by a multi-view diffusion model to address these limitations. By generating pseudo-observations conditioned on multi-view inputs, our method transforms under-constrained 3D reconstruction problems into well-posed ones, enabling robust optimization even with sparse data. GS-Diff further integrates several enhancements, including appearance embedding, monocular depth priors, dynamic object modeling, anisotropy regularization, and advanced rasterization techniques, to tackle geometric and photometric challenges in real-world settings. Experiments on four benchmarks demonstrate that GS-Diff consistently outperforms state-of-the-art baselines by significant margins.
title Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2504.01960