Learning and Improving Backgammon Strategy

Fuente: arXiv
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Main Author: Galperin, Gregory R.
Format: Preprint
Published: 2025
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author Galperin, Gregory R.
author_facet Galperin, Gregory R.
contents A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of parallel supercomputers. The off-line methods comprise a set of techniques for parallelizing neural network training and $TD(λ)$ reinforcement learning; here Monte-Carlo ``Rollouts'' are introduced as a massively parallel on-line policy improvement technique which applies resources to the decision points encountered during the search of the game tree to further augment the learned value function estimate. A level of play roughly as good as, or possibly better than, the current champion human and computer backgammon players has been achieved in a short period of learning.
format Preprint
id arxiv_https___arxiv_org_abs_2504_02221
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning and Improving Backgammon Strategy
Galperin, Gregory R.
Machine Learning
Artificial Intelligence
Neural and Evolutionary Computing
A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of parallel supercomputers. The off-line methods comprise a set of techniques for parallelizing neural network training and $TD(λ)$ reinforcement learning; here Monte-Carlo ``Rollouts'' are introduced as a massively parallel on-line policy improvement technique which applies resources to the decision points encountered during the search of the game tree to further augment the learned value function estimate. A level of play roughly as good as, or possibly better than, the current champion human and computer backgammon players has been achieved in a short period of learning.
title Learning and Improving Backgammon Strategy
topic Machine Learning
Artificial Intelligence
Neural and Evolutionary Computing
url https://arxiv.org/abs/2504.02221