Adapting World Models with Latent-State Dynamics Residuals

Fuente: arXiv
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Autori principali: Lanier, JB, Kim, Kyungmin, Karamzade, Armin, Liu, Yifei, Sinha, Ankita, He, Kat, Corsi, Davide, Fox, Roy
Natura: Preprint
Pubblicazione: 2025
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author Lanier, JB
Kim, Kyungmin
Karamzade, Armin
Liu, Yifei
Sinha, Ankita
He, Kat
Corsi, Davide
Fox, Roy
author_facet Lanier, JB
Kim, Kyungmin
Karamzade, Armin
Liu, Yifei
Sinha, Ankita
He, Kat
Corsi, Davide
Fox, Roy
contents Simulation-to-reality reinforcement learning (RL) faces the critical challenge of reconciling discrepancies between simulated and real-world dynamics, which can severely degrade agent performance. A promising approach involves learning corrections to simulator forward dynamics represented as a residual error function, however this operation is impractical with high-dimensional states such as images. To overcome this, we propose ReDRAW, a latent-state autoregressive world model pretrained in simulation and calibrated to target environments through residual corrections of latent-state dynamics rather than of explicit observed states. Using this adapted world model, ReDRAW enables RL agents to be optimized with imagined rollouts under corrected dynamics and then deployed in the real world. In multiple vision-based MuJoCo domains and a physical robot visual lane-following task, ReDRAW effectively models changes to dynamics and avoids overfitting in low data regimes where traditional transfer methods fail.
format Preprint
id arxiv_https___arxiv_org_abs_2504_02252
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Adapting World Models with Latent-State Dynamics Residuals
Lanier, JB
Kim, Kyungmin
Karamzade, Armin
Liu, Yifei
Sinha, Ankita
He, Kat
Corsi, Davide
Fox, Roy
Machine Learning
Artificial Intelligence
Robotics
Simulation-to-reality reinforcement learning (RL) faces the critical challenge of reconciling discrepancies between simulated and real-world dynamics, which can severely degrade agent performance. A promising approach involves learning corrections to simulator forward dynamics represented as a residual error function, however this operation is impractical with high-dimensional states such as images. To overcome this, we propose ReDRAW, a latent-state autoregressive world model pretrained in simulation and calibrated to target environments through residual corrections of latent-state dynamics rather than of explicit observed states. Using this adapted world model, ReDRAW enables RL agents to be optimized with imagined rollouts under corrected dynamics and then deployed in the real world. In multiple vision-based MuJoCo domains and a physical robot visual lane-following task, ReDRAW effectively models changes to dynamics and avoids overfitting in low data regimes where traditional transfer methods fail.
title Adapting World Models with Latent-State Dynamics Residuals
topic Machine Learning
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2504.02252