LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks

Fuente: arXiv
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Autor principal: Yoo, Seunghyun
Formato: Preprint
Publicado: 2025
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author Yoo, Seunghyun
author_facet Yoo, Seunghyun
contents Recent advancements in Large Language Models (LLMs) have not only showcased impressive creative capabilities but also revealed emerging agentic behaviors that exploit linguistic ambiguity in adversarial settings. In this study, we investigate how an LLM, acting as an autonomous agent, leverages semantic ambiguity to generate deceptive puzzles that mislead and challenge human users. Inspired by the popular puzzle game "Connections", we systematically compare puzzles produced through zero-shot prompting, role-injected adversarial prompts, and human-crafted examples, with an emphasis on understanding the underlying agent decision-making processes. Employing computational analyses with HateBERT to quantify semantic ambiguity, alongside subjective human evaluations, we demonstrate that explicit adversarial agent behaviors significantly heighten semantic ambiguity -- thereby increasing cognitive load and reducing fairness in puzzle solving. These findings provide critical insights into the emergent agentic qualities of LLMs and underscore important ethical considerations for evaluating and safely deploying autonomous language systems in both educational technologies and entertainment.
format Preprint
id arxiv_https___arxiv_org_abs_2504_02254
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks
Yoo, Seunghyun
Computation and Language
Artificial Intelligence
68T50, 68T05, 68U35
Recent advancements in Large Language Models (LLMs) have not only showcased impressive creative capabilities but also revealed emerging agentic behaviors that exploit linguistic ambiguity in adversarial settings. In this study, we investigate how an LLM, acting as an autonomous agent, leverages semantic ambiguity to generate deceptive puzzles that mislead and challenge human users. Inspired by the popular puzzle game "Connections", we systematically compare puzzles produced through zero-shot prompting, role-injected adversarial prompts, and human-crafted examples, with an emphasis on understanding the underlying agent decision-making processes. Employing computational analyses with HateBERT to quantify semantic ambiguity, alongside subjective human evaluations, we demonstrate that explicit adversarial agent behaviors significantly heighten semantic ambiguity -- thereby increasing cognitive load and reducing fairness in puzzle solving. These findings provide critical insights into the emergent agentic qualities of LLMs and underscore important ethical considerations for evaluating and safely deploying autonomous language systems in both educational technologies and entertainment.
title LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks
topic Computation and Language
Artificial Intelligence
68T50, 68T05, 68U35
url https://arxiv.org/abs/2504.02254