MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM

Fuente: arXiv
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Autores principales: Li, Renwu, Ke, Wenjing, Li, Dong, Tian, Lu, Barsoum, Emad
Formato: Preprint
Publicado: 2025
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author Li, Renwu
Ke, Wenjing
Li, Dong
Tian, Lu
Barsoum, Emad
author_facet Li, Renwu
Ke, Wenjing
Li, Dong
Tian, Lu
Barsoum, Emad
contents We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.
format Preprint
id arxiv_https___arxiv_org_abs_2504_02437
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM
Li, Renwu
Ke, Wenjing
Li, Dong
Tian, Lu
Barsoum, Emad
Computer Vision and Pattern Recognition
We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.
title MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.02437