Salvato in:
Dettagli Bibliografici
Autore principale: Shivashankar, Karthik
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2504.02860
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866910902888955904
author Shivashankar, Karthik
author_facet Shivashankar, Karthik
contents The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that feasibility of rendering 4D video in Microsoft mixed reality platform. This enables us to port any 3D performance capture from CVSSP into XR product like the HoloLens device with relative ease. However, if the 3D model is too complex and is made up of millions of vertices, the data bandwidth required to port the model is a severe limitation with the current hardware and communication system. Therefore, in this project we have also developed a compact representation of both shape and appearance of the 4d video sequence using deep learning models to effectively learn the compact representation of 4D video sequence and reconstruct it without affecting the shape and appearance of the video sequence.
format Preprint
id arxiv_https___arxiv_org_abs_2504_02860
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Computer Vision and Deep Learning for 4D Augmented Reality
Shivashankar, Karthik
Computer Vision and Pattern Recognition
Artificial Intelligence
The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that feasibility of rendering 4D video in Microsoft mixed reality platform. This enables us to port any 3D performance capture from CVSSP into XR product like the HoloLens device with relative ease. However, if the 3D model is too complex and is made up of millions of vertices, the data bandwidth required to port the model is a severe limitation with the current hardware and communication system. Therefore, in this project we have also developed a compact representation of both shape and appearance of the 4d video sequence using deep learning models to effectively learn the compact representation of 4D video sequence and reconstruct it without affecting the shape and appearance of the video sequence.
title Computer Vision and Deep Learning for 4D Augmented Reality
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2504.02860