D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations

Fuente: arXiv
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Autori principali: Dumoulin, Antoine, Boukhayma, Adnane, Boissieux, Laurence, Damodaran, Bharath Bhushan, Hellier, Pierre, Wuhrer, Stefanie
Natura: Preprint
Pubblicazione: 2025
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author Dumoulin, Antoine
Boukhayma, Adnane
Boissieux, Laurence
Damodaran, Bharath Bhushan
Hellier, Pierre
Wuhrer, Stefanie
author_facet Dumoulin, Antoine
Boukhayma, Adnane
Boissieux, Laurence
Damodaran, Bharath Bhushan
Hellier, Pierre
Wuhrer, Stefanie
contents We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical cloth properties allows to learn a physically grounded model, with the advantage of being more accurate in terms of physically inspired metrics such as strain or curvature. Existing work studies pose-dependent garment modeling to generate garment deformations from example data, and possibly data-driven dynamic cloth simulation to generate realistic garments in motion. We propose D-Garment, a learning-based approach trained on new data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations conditioned by physical material properties, which allows to model loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion. Furthermore, the model can be efficiently fitted to observations captured using vision sensors such as 3D point clouds. We leverage the capability of diffusion models to learn flexible and powerful generative priors by modeling the 3D garment in a 2D parameter space independently from the mesh resolution. This representation allows to learn a template-specific latent diffusion model. This allows to condition global and local geometry with body and cloth material information. We quantitatively and qualitatively evaluate D-Garment on both simulations and data captured with a multi-view acquisition platform. Compared to recent baselines, our method is more realistic and accurate in terms of shape similarity and physical validity metrics. Code and data are available for research purposes at https://dumoulina.github.io/d-garment/
format Preprint
id arxiv_https___arxiv_org_abs_2504_03468
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations
Dumoulin, Antoine
Boukhayma, Adnane
Boissieux, Laurence
Damodaran, Bharath Bhushan
Hellier, Pierre
Wuhrer, Stefanie
Computer Vision and Pattern Recognition
We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical cloth properties allows to learn a physically grounded model, with the advantage of being more accurate in terms of physically inspired metrics such as strain or curvature. Existing work studies pose-dependent garment modeling to generate garment deformations from example data, and possibly data-driven dynamic cloth simulation to generate realistic garments in motion. We propose D-Garment, a learning-based approach trained on new data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations conditioned by physical material properties, which allows to model loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion. Furthermore, the model can be efficiently fitted to observations captured using vision sensors such as 3D point clouds. We leverage the capability of diffusion models to learn flexible and powerful generative priors by modeling the 3D garment in a 2D parameter space independently from the mesh resolution. This representation allows to learn a template-specific latent diffusion model. This allows to condition global and local geometry with body and cloth material information. We quantitatively and qualitatively evaluate D-Garment on both simulations and data captured with a multi-view acquisition platform. Compared to recent baselines, our method is more realistic and accurate in terms of shape similarity and physical validity metrics. Code and data are available for research purposes at https://dumoulina.github.io/d-garment/
title D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.03468