Real-Time Auralization for First-Person Vocal Interaction in Immersive Virtual Environments

Fuente: arXiv
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Main Authors: Flores-Vargas, Mauricio, Bates, Enda, McDonnell, Rachel
Format: Preprint
Published: 2025
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author Flores-Vargas, Mauricio
Bates, Enda
McDonnell, Rachel
author_facet Flores-Vargas, Mauricio
Bates, Enda
McDonnell, Rachel
contents Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous applications rely on the user's voice as a key element of interaction, including music performances and public speaking applications. Self-perception of our voice plays a crucial role in vocal production. When singing or speaking, our voice interacts with the acoustic properties of the environment, shaping the adjustment of vocal parameters in response to the perceived characteristics of the space. This technical report presents a real-time auralization pipeline that leverages three-dimensional Spatial Impulse Responses (SIRs) for multimodal research applications in VR requiring first-person vocal interaction. It describes the impulse response creation and rendering workflow, the audio-visual integration, and addresses latency and computational considerations. The system enables users to explore acoustic spaces from various positions and orientations within a predefined area, supporting three and five Degrees of Freedom (3Dof and 5DoF) in audio-visual multimodal perception for both research and creative applications in VR.
format Preprint
id arxiv_https___arxiv_org_abs_2504_04075
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-Time Auralization for First-Person Vocal Interaction in Immersive Virtual Environments
Flores-Vargas, Mauricio
Bates, Enda
McDonnell, Rachel
Audio and Speech Processing
Human-Computer Interaction
Signal Processing
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous applications rely on the user's voice as a key element of interaction, including music performances and public speaking applications. Self-perception of our voice plays a crucial role in vocal production. When singing or speaking, our voice interacts with the acoustic properties of the environment, shaping the adjustment of vocal parameters in response to the perceived characteristics of the space. This technical report presents a real-time auralization pipeline that leverages three-dimensional Spatial Impulse Responses (SIRs) for multimodal research applications in VR requiring first-person vocal interaction. It describes the impulse response creation and rendering workflow, the audio-visual integration, and addresses latency and computational considerations. The system enables users to explore acoustic spaces from various positions and orientations within a predefined area, supporting three and five Degrees of Freedom (3Dof and 5DoF) in audio-visual multimodal perception for both research and creative applications in VR.
title Real-Time Auralization for First-Person Vocal Interaction in Immersive Virtual Environments
topic Audio and Speech Processing
Human-Computer Interaction
Signal Processing
url https://arxiv.org/abs/2504.04075