The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
Fuente:
arXiv
Saved in:
| Main Authors: | Belga, Jacob, Skarbez, Richard, Hmaiti, Yahya, Chen, Eric J., McMahan, Ryan P., LaViola, Joseph J. |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Exploring Perception-Based Techniques for Redirected Walking in VR: A Comprehensive Survey
by: Coles, Bradley, et al.
Published: (2025)
by: Coles, Bradley, et al.
Published: (2025)
Towards Deeper Understanding of Natural User Interactions in Virtual Reality Based Assembly Tasks
by: Ghamandi, Ryan, et al.
Published: (2025)
by: Ghamandi, Ryan, et al.
Published: (2025)
XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR
by: Gottsacker, Matt, et al.
Published: (2025)
by: Gottsacker, Matt, et al.
Published: (2025)
Modernizing User Privacy Preference Measurement through GPPI: A GDPR-aligned Privacy Preference Item Bank
by: Hmaiti, Yahya, et al.
Published: (2026)
by: Hmaiti, Yahya, et al.
Published: (2026)
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
by: Do, Tiffany D., et al.
Published: (2024)
by: Do, Tiffany D., et al.
Published: (2024)
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
by: Do, Tiffany D., et al.
Published: (2024)
by: Do, Tiffany D., et al.
Published: (2024)
From One World to Another: Interfaces for Efficiently Transitioning Between Virtual Environments
by: Gottsacker, Matt, et al.
Published: (2026)
by: Gottsacker, Matt, et al.
Published: (2026)
NeuroGaze: A Hybrid EEG and Eye-Tracking Brain-Computer Interface for Hands-Free Interaction in Virtual Reality
by: Coutray, Kyle, et al.
Published: (2025)
by: Coutray, Kyle, et al.
Published: (2025)
Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study
by: Maslych, Mykola, et al.
Published: (2024)
by: Maslych, Mykola, et al.
Published: (2024)
Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents
by: Maslych, Mykola, et al.
Published: (2025)
by: Maslych, Mykola, et al.
Published: (2025)
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
by: Bonfert, Michael, et al.
Published: (2024)
by: Bonfert, Michael, et al.
Published: (2024)
Virtual Reality Games: Extending Unity Learn Games to VR
by: McMahan, Ryan P., et al.
Published: (2024)
by: McMahan, Ryan P., et al.
Published: (2024)
Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learning
by: Schach, Lukas, et al.
Published: (2025)
by: Schach, Lukas, et al.
Published: (2025)
Cognitive Energy Modeling for Neuroadaptive Human-Machine Systems using EEG and WGAN-GP
by: Sattiraju, Sriram, et al.
Published: (2026)
by: Sattiraju, Sriram, et al.
Published: (2026)
Shared Autonomy with IDA: Interventional Diffusion Assistance
by: McMahan, Brandon J., et al.
Published: (2024)
by: McMahan, Brandon J., et al.
Published: (2024)
Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines
by: Wei, Zheng, et al.
Published: (2025)
by: Wei, Zheng, et al.
Published: (2025)
The Full-scale Assembly Simulation Testbed (FAST) Dataset
by: Moore, Alec G., et al.
Published: (2024)
by: Moore, Alec G., et al.
Published: (2024)
Feel the Presence: The Effects of Haptic Sensation on VR-Based Human-Robot Interaction
by: Yu, Xinyan, et al.
Published: (2026)
by: Yu, Xinyan, et al.
Published: (2026)
Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social Perception
by: Cheng, Yi Fei, et al.
Published: (2026)
by: Cheng, Yi Fei, et al.
Published: (2026)
Cam-2-Cam: Exploring the Design Space of Dual-Camera Interactions for Smartphone-based Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025)
by: Woodard, Brandon, et al.
Published: (2025)
Optimal Fidelity Selection for Human-Supervised Search
by: Gupta, Piyush, et al.
Published: (2023)
by: Gupta, Piyush, et al.
Published: (2023)
What's in a BIP? Exploring the Lived Experiences of Breaks In Presence
by: Rivière, Jean-Philippe, et al.
Published: (2026)
by: Rivière, Jean-Philippe, et al.
Published: (2026)
Exploration of Radar-based Obstacle Visualizations to Support Safety and Presence in Camera-Free Outdoor VR
by: Nargund, Avinash Ajit, et al.
Published: (2026)
by: Nargund, Avinash Ajit, et al.
Published: (2026)
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
by: Warsinke, Maximilian, et al.
Published: (2025)
by: Warsinke, Maximilian, et al.
Published: (2025)
Predictors of the Sense of Presence in an Immersive Audio Storytelling Experience, a Mixed Methods Study. PREPRINT
by: Verhulst, Isabelle, et al.
Published: (2024)
by: Verhulst, Isabelle, et al.
Published: (2024)
AudioMiXR: Spatial Audio Object Manipulation with 6DoF for Sound Design in Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025)
by: Woodard, Brandon, et al.
Published: (2025)
Workspace Awareness Needs in Mixed-Presence Collaboration on Wall-Sized Displays
by: Coppens, Adrien, et al.
Published: (2024)
by: Coppens, Adrien, et al.
Published: (2024)
Evaluating Joint Attention for Mixed-Presence Collaboration on Wall-Sized Displays
by: Coppens, Adrien, et al.
Published: (2025)
by: Coppens, Adrien, et al.
Published: (2025)
The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality
by: Stern, Michael, et al.
Published: (2025)
by: Stern, Michael, et al.
Published: (2025)
Enhancing Immersion and Presence in the Metaverse with Over-the-Air Brain-Computer Interface
by: Hieu, Nguyen Quang, et al.
Published: (2023)
by: Hieu, Nguyen Quang, et al.
Published: (2023)
From Everyday Technologies to Augmented Reality: An Autoethnographic Study of Presence and Engagement
by: Tran, Tram Thi Minh
Published: (2025)
by: Tran, Tram Thi Minh
Published: (2025)
What is Beyond Presence? Dimensionality, Control, and Information Spaces
by: Ch'ng, E.
Published: (2025)
by: Ch'ng, E.
Published: (2025)
Effect of Avatar Head Movement on Communication Behaviour, Experience of Presence and Conversation Success in Triadic Conversations
by: Kothe, Angelika, et al.
Published: (2025)
by: Kothe, Angelika, et al.
Published: (2025)
Boosting Visual Fidelity in Driving Simulations through Diffusion Models
by: Bu, Fanjun, et al.
Published: (2024)
by: Bu, Fanjun, et al.
Published: (2024)
Quantifying Social Presence in Mixed Reality: A Contemporary Review of Techniques and Innovations
by: Srivastava, Sparsh
Published: (2024)
by: Srivastava, Sparsh
Published: (2024)
Impact of Voice Fidelity on Decision Making: A Potential Dark Pattern?
by: Dubiel, Mateusz, et al.
Published: (2024)
by: Dubiel, Mateusz, et al.
Published: (2024)
Moderating Role of Presence in EEG Responses to Visuo-haptic Prediction Error in Virtual Reality
by: Gehrke, Lukas, et al.
Published: (2025)
by: Gehrke, Lukas, et al.
Published: (2025)
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
by: Sanaei, Mohammadamin, et al.
Published: (2024)
by: Sanaei, Mohammadamin, et al.
Published: (2024)
Usage Matters: The Role of Frequency, Duration, and Experience in Presence Formation in Social Virtual Reality
by: Chen, Qijia, et al.
Published: (2026)
by: Chen, Qijia, et al.
Published: (2026)
Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
by: Toida, Koichi
Published: (2026)
by: Toida, Koichi
Published: (2026)
Similar Items
-
Exploring Perception-Based Techniques for Redirected Walking in VR: A Comprehensive Survey
by: Coles, Bradley, et al.
Published: (2025) -
Towards Deeper Understanding of Natural User Interactions in Virtual Reality Based Assembly Tasks
by: Ghamandi, Ryan, et al.
Published: (2025) -
XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR
by: Gottsacker, Matt, et al.
Published: (2025) -
Modernizing User Privacy Preference Measurement through GPPI: A GDPR-aligned Privacy Preference Item Bank
by: Hmaiti, Yahya, et al.
Published: (2026) -
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
by: Do, Tiffany D., et al.
Published: (2024)