Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM

Fuente: arXiv
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Autori principali: Sun, Zhicong, Lo, Jacqueline, Hu, Jinxing
Natura: Preprint
Pubblicazione: 2025
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author Sun, Zhicong
Lo, Jacqueline
Hu, Jinxing
author_facet Sun, Zhicong
Lo, Jacqueline
Hu, Jinxing
contents Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter out unstable dynamic points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.
format Preprint
id arxiv_https___arxiv_org_abs_2504_04844
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
Sun, Zhicong
Lo, Jacqueline
Hu, Jinxing
Robotics
Computer Vision and Pattern Recognition
Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter out unstable dynamic points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.
title Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.04844