L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Tsai, Yi-Zhen, Zhang, Xuechen, Li, Zheng, Chen, Jiasi
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913781508997120
author Tsai, Yi-Zhen
Zhang, Xuechen
Li, Zheng
Chen, Jiasi
author_facet Tsai, Yi-Zhen
Zhang, Xuechen
Li, Zheng
Chen, Jiasi
contents Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery L3GS demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations.
format Preprint
id arxiv_https___arxiv_org_abs_2504_05517
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
Tsai, Yi-Zhen
Zhang, Xuechen
Li, Zheng
Chen, Jiasi
Graphics
Machine Learning
Multimedia
Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery L3GS demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations.
title L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
topic Graphics
Machine Learning
Multimedia
url https://arxiv.org/abs/2504.05517