Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping

Fuente: arXiv
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Main Authors: Zhang, Jian, Johal, Wafa, Knibbe, Jarrod
Format: Preprint
Published: 2025
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author Zhang, Jian
Johal, Wafa
Knibbe, Jarrod
author_facet Zhang, Jian
Johal, Wafa
Knibbe, Jarrod
contents Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual dimensions, such as size, the combined effect of multiple geometric properties on perceptual illusions remains poorly understood. We present a two-alternative forced choice study investigating the perceptual interplay between object size and taper angle. We introduce an illusion space model, providing detailed insights into how physical and virtual object configurations affect human perception. Our insights reveal how, for example, as virtual sizes increase, users perceive that taper angles increase, and as virtual angles decrease, users overestimate sizes. We provide a mathematical model of the illusion space, and an associated tool, which can be used as a guide for the design of future VR haptic devices and for proxy object selections.
format Preprint
id arxiv_https___arxiv_org_abs_2504_05791
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
Zhang, Jian
Johal, Wafa
Knibbe, Jarrod
Human-Computer Interaction
Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual dimensions, such as size, the combined effect of multiple geometric properties on perceptual illusions remains poorly understood. We present a two-alternative forced choice study investigating the perceptual interplay between object size and taper angle. We introduce an illusion space model, providing detailed insights into how physical and virtual object configurations affect human perception. Our insights reveal how, for example, as virtual sizes increase, users perceive that taper angles increase, and as virtual angles decrease, users overestimate sizes. We provide a mathematical model of the illusion space, and an associated tool, which can be used as a guide for the design of future VR haptic devices and for proxy object selections.
title Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.05791