OmniSVG: A Unified Scalable Vector Graphics Generation Model
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arXiv
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| Autori principali: | , , , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| _version_ | 1866915646034411520 |
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| author | Yang, Yiying Cheng, Wei Chen, Sijin Zeng, Xianfang Yin, Fukun Zhang, Jiaxu Wang, Liao Yu, Gang Ma, Xingjun Jiang, Yu-Gang |
| author_facet | Yang, Yiying Cheng, Wei Chen, Sijin Zeng, Xianfang Yin, Fukun Zhang, Jiaxu Wang, Liao Yu, Gang Ma, Xingjun Jiang, Yu-Gang |
| contents | Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2504_06263 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | OmniSVG: A Unified Scalable Vector Graphics Generation Model Yang, Yiying Cheng, Wei Chen, Sijin Zeng, Xianfang Yin, Fukun Zhang, Jiaxu Wang, Liao Yu, Gang Ma, Xingjun Jiang, Yu-Gang Computer Vision and Pattern Recognition Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows. |
| title | OmniSVG: A Unified Scalable Vector Graphics Generation Model |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2504.06263 |