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Main Authors: Golovkin, Vladimir, Nemtsev, Nikolay, Shandyba, Vasyl, Udin, Oleg, Kasatkin, Nikita, Kononov, Pavel, Afanasiev, Anton, Ulasen, Sergey, Boiarov, Andrei
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2504.06357
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author Golovkin, Vladimir
Nemtsev, Nikolay
Shandyba, Vasyl
Udin, Oleg
Kasatkin, Nikita
Kononov, Pavel
Afanasiev, Anton
Ulasen, Sergey
Boiarov, Andrei
author_facet Golovkin, Vladimir
Nemtsev, Nikolay
Shandyba, Vasyl
Udin, Oleg
Kasatkin, Nikita
Kononov, Pavel
Afanasiev, Anton
Ulasen, Sergey
Boiarov, Andrei
contents Game State Reconstruction (GSR), a critical task in Sports Video Understanding, involves precise tracking and localization of all individuals on the football field-players, goalkeepers, referees, and others - in real-world coordinates. This capability enables coaches and analysts to derive actionable insights into player movements, team formations, and game dynamics, ultimately optimizing training strategies and enhancing competitive advantage. Achieving accurate GSR using a single-camera setup is highly challenging due to frequent camera movements, occlusions, and dynamic scene content. In this work, we present a robust end-to-end pipeline for tracking players across an entire match using a single-camera setup. Our solution integrates a fine-tuned YOLOv5m for object detection, a SegFormer-based camera parameter estimator, and a DeepSORT-based tracking framework enhanced with re-identification, orientation prediction, and jersey number recognition. By ensuring both spatial accuracy and temporal consistency, our method delivers state-of-the-art game state reconstruction, securing first place in the SoccerNet Game State Reconstruction Challenge 2024 and significantly outperforming competing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2504_06357
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Broadcast to Minimap: Achieving State-of-the-Art SoccerNet Game State Reconstruction
Golovkin, Vladimir
Nemtsev, Nikolay
Shandyba, Vasyl
Udin, Oleg
Kasatkin, Nikita
Kononov, Pavel
Afanasiev, Anton
Ulasen, Sergey
Boiarov, Andrei
Computer Vision and Pattern Recognition
Machine Learning
Game State Reconstruction (GSR), a critical task in Sports Video Understanding, involves precise tracking and localization of all individuals on the football field-players, goalkeepers, referees, and others - in real-world coordinates. This capability enables coaches and analysts to derive actionable insights into player movements, team formations, and game dynamics, ultimately optimizing training strategies and enhancing competitive advantage. Achieving accurate GSR using a single-camera setup is highly challenging due to frequent camera movements, occlusions, and dynamic scene content. In this work, we present a robust end-to-end pipeline for tracking players across an entire match using a single-camera setup. Our solution integrates a fine-tuned YOLOv5m for object detection, a SegFormer-based camera parameter estimator, and a DeepSORT-based tracking framework enhanced with re-identification, orientation prediction, and jersey number recognition. By ensuring both spatial accuracy and temporal consistency, our method delivers state-of-the-art game state reconstruction, securing first place in the SoccerNet Game State Reconstruction Challenge 2024 and significantly outperforming competing methods.
title From Broadcast to Minimap: Achieving State-of-the-Art SoccerNet Game State Reconstruction
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2504.06357