The Zero Body Problem: Probing LLM Use of Sensory Language

Fuente: arXiv
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Main Authors: Hicke, Rebecca M. M., Hamilton, Sil, Mimno, David
Format: Preprint
Published: 2025
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author Hicke, Rebecca M. M.
Hamilton, Sil
Mimno, David
author_facet Hicke, Rebecca M. M.
Hamilton, Sil
Mimno, David
contents Sensory language expresses embodied experiences ranging from taste and sound to excitement and stomachache. This language is of interest to scholars from a wide range of domains including robotics, narratology, linguistics, and cognitive science. In this work, we explore whether language models, which are not embodied, can approximate human use of embodied language. We extend an existing corpus of parallel human and model responses to short story prompts with an additional 18,000 stories generated by 18 popular models. We find that all models generate stories that differ significantly from human usage of sensory language, but the direction of these differences varies considerably between model families. Namely, Gemini models use significantly more sensory language than humans along most axes whereas most models from the remaining five families use significantly less. Linear probes run on five models suggest that they are capable of identifying sensory language. However, we find preliminary evidence suggesting that instruction tuning may discourage usage of sensory language. Finally, to support further work, we release our expanded story dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2504_06393
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Zero Body Problem: Probing LLM Use of Sensory Language
Hicke, Rebecca M. M.
Hamilton, Sil
Mimno, David
Computation and Language
Machine Learning
Sensory language expresses embodied experiences ranging from taste and sound to excitement and stomachache. This language is of interest to scholars from a wide range of domains including robotics, narratology, linguistics, and cognitive science. In this work, we explore whether language models, which are not embodied, can approximate human use of embodied language. We extend an existing corpus of parallel human and model responses to short story prompts with an additional 18,000 stories generated by 18 popular models. We find that all models generate stories that differ significantly from human usage of sensory language, but the direction of these differences varies considerably between model families. Namely, Gemini models use significantly more sensory language than humans along most axes whereas most models from the remaining five families use significantly less. Linear probes run on five models suggest that they are capable of identifying sensory language. However, we find preliminary evidence suggesting that instruction tuning may discourage usage of sensory language. Finally, to support further work, we release our expanded story dataset.
title The Zero Body Problem: Probing LLM Use of Sensory Language
topic Computation and Language
Machine Learning
url https://arxiv.org/abs/2504.06393