GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction

Fuente: arXiv
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Hauptverfasser: Armagan, Anil, Saà-Garriga, Albert, Manganelli, Bruno, Kim, Kyuwon, Yucel, M. Kerim
Format: Preprint
Veröffentlicht: 2025
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author Armagan, Anil
Saà-Garriga, Albert
Manganelli, Bruno
Kim, Kyuwon
Yucel, M. Kerim
author_facet Armagan, Anil
Saà-Garriga, Albert
Manganelli, Bruno
Kim, Kyuwon
Yucel, M. Kerim
contents Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage and memory requirements, and its training speed still lags behind the hash-grid based radiance field approaches (e.g. Instant-NGP), which makes it especially difficult to deploy them in robotics scenarios, where 3D reconstruction is crucial for accurate operation. In this paper, we propose GSta that dynamically identifies Gaussians that have converged well during training, based on their positional and color gradient norms. By forcing such Gaussians into a siesta and stopping their updates (freezing) during training, we improve training speed with competitive accuracy compared to state of the art. We also propose an early stopping mechanism based on the PSNR values computed on a subset of training images. Combined with other improvements, such as integrating a learning rate scheduler, GSta achieves an improved Pareto front in convergence speed, memory and storage requirements, while preserving quality. We also show that GSta can improve other methods and complement orthogonal approaches in efficiency improvement; once combined with Trick-GS, GSta achieves up to 5x faster training, 16x smaller disk size compared to vanilla GS, while having comparable accuracy and consuming only half the peak memory. More visualisations are available at https://anilarmagan.github.io/SRUK-GSta.
format Preprint
id arxiv_https___arxiv_org_abs_2504_06716
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction
Armagan, Anil
Saà-Garriga, Albert
Manganelli, Bruno
Kim, Kyuwon
Yucel, M. Kerim
Computer Vision and Pattern Recognition
Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage and memory requirements, and its training speed still lags behind the hash-grid based radiance field approaches (e.g. Instant-NGP), which makes it especially difficult to deploy them in robotics scenarios, where 3D reconstruction is crucial for accurate operation. In this paper, we propose GSta that dynamically identifies Gaussians that have converged well during training, based on their positional and color gradient norms. By forcing such Gaussians into a siesta and stopping their updates (freezing) during training, we improve training speed with competitive accuracy compared to state of the art. We also propose an early stopping mechanism based on the PSNR values computed on a subset of training images. Combined with other improvements, such as integrating a learning rate scheduler, GSta achieves an improved Pareto front in convergence speed, memory and storage requirements, while preserving quality. We also show that GSta can improve other methods and complement orthogonal approaches in efficiency improvement; once combined with Trick-GS, GSta achieves up to 5x faster training, 16x smaller disk size compared to vanilla GS, while having comparable accuracy and consuming only half the peak memory. More visualisations are available at https://anilarmagan.github.io/SRUK-GSta.
title GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.06716