CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading

Fuente: arXiv
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Main Authors: Aliev, Mishan, Baranchuk, Dmitry, Struminsky, Kirill
Format: Preprint
Published: 2025
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author Aliev, Mishan
Baranchuk, Dmitry
Struminsky, Kirill
author_facet Aliev, Mishan
Baranchuk, Dmitry
Struminsky, Kirill
contents This work investigates text-to-texture synthesis using diffusion models to generate physically-based texture maps. We aim to achieve realistic model appearances under varying lighting conditions. A prominent solution for the task is score distillation sampling. It allows recovering a complex texture using gradient guidance given a differentiable rasterization and shading pipeline. However, in practice, the aforementioned solution in conjunction with the widespread latent diffusion models produces severe visual artifacts and requires additional regularization such as implicit texture parameterization. As a more direct alternative, we propose an approach using cascaded diffusion models for texture synthesis (CasTex). In our setup, score distillation sampling yields high-quality textures out-of-the box. In particular, we were able to omit implicit texture parameterization in favor of an explicit parameterization to improve the procedure. In the experiments, we show that our approach significantly outperforms state-of-the-art optimization-based solutions on public texture synthesis benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2504_06856
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading
Aliev, Mishan
Baranchuk, Dmitry
Struminsky, Kirill
Computer Vision and Pattern Recognition
This work investigates text-to-texture synthesis using diffusion models to generate physically-based texture maps. We aim to achieve realistic model appearances under varying lighting conditions. A prominent solution for the task is score distillation sampling. It allows recovering a complex texture using gradient guidance given a differentiable rasterization and shading pipeline. However, in practice, the aforementioned solution in conjunction with the widespread latent diffusion models produces severe visual artifacts and requires additional regularization such as implicit texture parameterization. As a more direct alternative, we propose an approach using cascaded diffusion models for texture synthesis (CasTex). In our setup, score distillation sampling yields high-quality textures out-of-the box. In particular, we were able to omit implicit texture parameterization in favor of an explicit parameterization to improve the procedure. In the experiments, we show that our approach significantly outperforms state-of-the-art optimization-based solutions on public texture synthesis benchmarks.
title CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.06856