CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading
Fuente:
arXiv
Saved in:
| Main Authors: | Aliev, Mishan, Baranchuk, Dmitry, Struminsky, Kirill |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MADrive: Memory-Augmented Driving Scene Modeling
by: Karpikova, Polina, et al.
Published: (2025)
by: Karpikova, Polina, et al.
Published: (2025)
TexEditor: Structure-Preserving Text-Driven Texture Editing
by: Zhao, Bo, et al.
Published: (2026)
by: Zhao, Bo, et al.
Published: (2026)
Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
by: Youwang, Kim, et al.
Published: (2023)
by: Youwang, Kim, et al.
Published: (2023)
InsTex: Indoor Scenes Stylized Texture Synthesis
by: Zhang, Yunfan, et al.
Published: (2025)
by: Zhang, Yunfan, et al.
Published: (2025)
TexPro: Text-guided PBR Texturing with Procedural Material Modeling
by: Dang, Ziqiang, et al.
Published: (2024)
by: Dang, Ziqiang, et al.
Published: (2024)
TexVocab: Texture Vocabulary-conditioned Human Avatars
by: Liu, Yuxiao, et al.
Published: (2024)
by: Liu, Yuxiao, et al.
Published: (2024)
TexSliders: Diffusion-Based Texture Editing in CLIP Space
by: Guerrero-Viu, Julia, et al.
Published: (2024)
by: Guerrero-Viu, Julia, et al.
Published: (2024)
RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting
by: Wang, Qi, et al.
Published: (2024)
by: Wang, Qi, et al.
Published: (2024)
TexTailor: Customized Text-aligned Texturing via Effective Resampling
by: Lee, Suin, et al.
Published: (2025)
by: Lee, Suin, et al.
Published: (2025)
Filtering After Shading With Stochastic Texture Filtering
by: Pharr, Matt, et al.
Published: (2024)
by: Pharr, Matt, et al.
Published: (2024)
FlexiTex: Enhancing Texture Generation via Visual Guidance
by: Jiang, DaDong, et al.
Published: (2024)
by: Jiang, DaDong, et al.
Published: (2024)
DiffTex: Differentiable Texturing for Architectural Proxy Models
by: Xiong, Weidan, et al.
Published: (2025)
by: Xiong, Weidan, et al.
Published: (2025)
DragTex: Generative Point-Based Texture Editing on 3D Mesh
by: Zhang, Yudi, et al.
Published: (2024)
by: Zhang, Yudi, et al.
Published: (2024)
NaTex: Seamless Texture Generation as Latent Color Diffusion
by: Lai, Zeqiang, et al.
Published: (2025)
by: Lai, Zeqiang, et al.
Published: (2025)
TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling
by: Huo, Dong, et al.
Published: (2024)
by: Huo, Dong, et al.
Published: (2024)
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
by: Lu, Jiawei, et al.
Published: (2024)
by: Lu, Jiawei, et al.
Published: (2024)
Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis
by: Wang, Yifan, et al.
Published: (2024)
by: Wang, Yifan, et al.
Published: (2024)
RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models
by: Kim, Jangyeong, et al.
Published: (2024)
by: Kim, Jangyeong, et al.
Published: (2024)
EASI-Tex: Edge-Aware Mesh Texturing from Single Image
by: Perla, Sai Raj Kishore, et al.
Published: (2024)
by: Perla, Sai Raj Kishore, et al.
Published: (2024)
TexPainter: Generative Mesh Texturing with Multi-view Consistency
by: Zhang, Hongkun, et al.
Published: (2024)
by: Zhang, Hongkun, et al.
Published: (2024)
GenesisTex: Adapting Image Denoising Diffusion to Texture Space
by: Gao, Chenjian, et al.
Published: (2024)
by: Gao, Chenjian, et al.
Published: (2024)
Differentiable Rendering with Reparameterized Volume Sampling
by: Morozov, Nikita, et al.
Published: (2023)
by: Morozov, Nikita, et al.
Published: (2023)
SeqTex: Generate Mesh Textures in Video Sequence
by: Yuan, Ze, et al.
Published: (2025)
by: Yuan, Ze, et al.
Published: (2025)
MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projection
by: Yildirim, Ahmet Burak, et al.
Published: (2025)
by: Yildirim, Ahmet Burak, et al.
Published: (2025)
TexVerse: A Universe of 3D Objects with High-Resolution Textures
by: Zhang, Yibo, et al.
Published: (2025)
by: Zhang, Yibo, et al.
Published: (2025)
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
by: Bao, Jingzhi, et al.
Published: (2025)
by: Bao, Jingzhi, et al.
Published: (2025)
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
by: Wu, Jinbo, et al.
Published: (2024)
by: Wu, Jinbo, et al.
Published: (2024)
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
by: Feng, Yifei, et al.
Published: (2025)
by: Feng, Yifei, et al.
Published: (2025)
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
by: Liu, Chenyu, et al.
Published: (2025)
by: Liu, Chenyu, et al.
Published: (2025)
TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features
by: Cohen-Bar, Dana, et al.
Published: (2025)
by: Cohen-Bar, Dana, et al.
Published: (2025)
CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
by: Chen, Weilin, et al.
Published: (2026)
by: Chen, Weilin, et al.
Published: (2026)
StyleTex: Style Image-Guided Texture Generation for 3D Models
by: Xie, Zhiyu, et al.
Published: (2024)
by: Xie, Zhiyu, et al.
Published: (2024)
NI-Tex: Non-isometric Image-based Garment Texture Generation
by: Shan, Hui, et al.
Published: (2025)
by: Shan, Hui, et al.
Published: (2025)
Switti: Designing Scale-Wise Transformers for Text-to-Image Synthesis
by: Voronov, Anton, et al.
Published: (2024)
by: Voronov, Anton, et al.
Published: (2024)
AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatars
by: Qiu, Yuda, et al.
Published: (2025)
by: Qiu, Yuda, et al.
Published: (2025)
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
by: Bao, Jingzhi, et al.
Published: (2024)
by: Bao, Jingzhi, et al.
Published: (2024)
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation
by: Liu, Yufei, et al.
Published: (2024)
by: Liu, Yufei, et al.
Published: (2024)
TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation
by: Lu, Ziteng, et al.
Published: (2026)
by: Lu, Ziteng, et al.
Published: (2026)
FlashTex: Fast Relightable Mesh Texturing with LightControlNet
by: Deng, Kangle, et al.
Published: (2024)
by: Deng, Kangle, et al.
Published: (2024)
TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes
by: Aggarwal, Alakh, et al.
Published: (2025)
by: Aggarwal, Alakh, et al.
Published: (2025)
Similar Items
-
MADrive: Memory-Augmented Driving Scene Modeling
by: Karpikova, Polina, et al.
Published: (2025) -
TexEditor: Structure-Preserving Text-Driven Texture Editing
by: Zhao, Bo, et al.
Published: (2026) -
Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
by: Youwang, Kim, et al.
Published: (2023) -
InsTex: Indoor Scenes Stylized Texture Synthesis
by: Zhang, Yunfan, et al.
Published: (2025) -
TexPro: Text-guided PBR Texturing with Procedural Material Modeling
by: Dang, Ziqiang, et al.
Published: (2024)