Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games

Fuente: arXiv
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Autores principales: Lim, Seungwon, Lee, Seungbeen, Min, Dongjun, Yu, Youngjae
Formato: Preprint
Publicado: 2025
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author Lim, Seungwon
Lee, Seungbeen
Min, Dongjun
Yu, Youngjae
author_facet Lim, Seungwon
Lee, Seungbeen
Min, Dongjun
Yu, Youngjae
contents Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge. In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments. We introduce PANDA: Personality Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior. To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline. By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles. Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance. These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2504_06868
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games
Lim, Seungwon
Lee, Seungbeen
Min, Dongjun
Yu, Youngjae
Computation and Language
Artificial Intelligence
Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge. In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments. We introduce PANDA: Personality Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior. To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline. By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles. Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance. These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments.
title Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2504.06868