AssistanceZero: Scalably Solving Assistance Games

Fuente: arXiv
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Autori principali: Laidlaw, Cassidy, Bronstein, Eli, Guo, Timothy, Feng, Dylan, Berglund, Lukas, Svegliato, Justin, Russell, Stuart, Dragan, Anca
Natura: Preprint
Pubblicazione: 2025
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author Laidlaw, Cassidy
Bronstein, Eli
Guo, Timothy
Feng, Dylan
Berglund, Lukas
Svegliato, Justin
Russell, Stuart
Dragan, Anca
author_facet Laidlaw, Cassidy
Bronstein, Eli
Guo, Timothy
Feng, Dylan
Berglund, Lukas
Svegliato, Justin
Russell, Stuart
Dragan, Anca
contents Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.
format Preprint
id arxiv_https___arxiv_org_abs_2504_07091
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AssistanceZero: Scalably Solving Assistance Games
Laidlaw, Cassidy
Bronstein, Eli
Guo, Timothy
Feng, Dylan
Berglund, Lukas
Svegliato, Justin
Russell, Stuart
Dragan, Anca
Artificial Intelligence
Machine Learning
Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.
title AssistanceZero: Scalably Solving Assistance Games
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2504.07091