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Bibliographic Details
Main Authors: Feiz, Hossein, Labbé, David, Romeas, Thomas, Faubert, Jocelyn, Andrews, Sheldon
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.08175
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author Feiz, Hossein
Labbé, David
Romeas, Thomas
Faubert, Jocelyn
Andrews, Sheldon
author_facet Feiz, Hossein
Labbé, David
Romeas, Thomas
Faubert, Jocelyn
Andrews, Sheldon
contents We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.
format Preprint
id arxiv_https___arxiv_org_abs_2504_08175
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-person Physics-based Pose Estimation for Combat Sports
Feiz, Hossein
Labbé, David
Romeas, Thomas
Faubert, Jocelyn
Andrews, Sheldon
Computer Vision and Pattern Recognition
We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.
title Multi-person Physics-based Pose Estimation for Combat Sports
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.08175