Speech Command + Speech Emotion: Exploring Emotional Speech Commands as a Compound and Playful Modality

Fuente: arXiv
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Autores principales: Aslan, Ilhan, Merritt, Timothy, Johansen, Stine S., van Berkel, Niels
Formato: Preprint
Publicado: 2025
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author Aslan, Ilhan
Merritt, Timothy
Johansen, Stine S.
van Berkel, Niels
author_facet Aslan, Ilhan
Merritt, Timothy
Johansen, Stine S.
van Berkel, Niels
contents In an era of human-computer interaction with increasingly agentic AI systems capable of connecting with users conversationally, speech is an important modality for commanding agents. By recognizing and using speech emotions (i.e., how a command is spoken), we can provide agents with the ability to emotionally accentuate their responses and socially enrich users' perceptions and experiences. To explore the concept and impact of speech emotion commands on user perceptions, we realized a prototype and conducted a user study (N = 14) where speech commands are used to steer two vehicles in a minimalist and retro game style implementation. While both agents execute user commands, only one of the agents uses speech emotion information to adapt its execution behavior. We report on differences in how users perceived each agent, including significant differences in stimulation and dependability, outline implications for designing interactions with agents using emotional speech commands, and provide insights on how users consciously emote, which we describe as "voice acting".
format Preprint
id arxiv_https___arxiv_org_abs_2504_08440
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Speech Command + Speech Emotion: Exploring Emotional Speech Commands as a Compound and Playful Modality
Aslan, Ilhan
Merritt, Timothy
Johansen, Stine S.
van Berkel, Niels
Human-Computer Interaction
In an era of human-computer interaction with increasingly agentic AI systems capable of connecting with users conversationally, speech is an important modality for commanding agents. By recognizing and using speech emotions (i.e., how a command is spoken), we can provide agents with the ability to emotionally accentuate their responses and socially enrich users' perceptions and experiences. To explore the concept and impact of speech emotion commands on user perceptions, we realized a prototype and conducted a user study (N = 14) where speech commands are used to steer two vehicles in a minimalist and retro game style implementation. While both agents execute user commands, only one of the agents uses speech emotion information to adapt its execution behavior. We report on differences in how users perceived each agent, including significant differences in stimulation and dependability, outline implications for designing interactions with agents using emotional speech commands, and provide insights on how users consciously emote, which we describe as "voice acting".
title Speech Command + Speech Emotion: Exploring Emotional Speech Commands as a Compound and Playful Modality
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.08440