Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$

Fuente: arXiv
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Autores principales: Winter, Sarah, Zimmermann, Martin
Formato: Preprint
Publicado: 2025
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author Winter, Sarah
Zimmermann, Martin
author_facet Winter, Sarah
Zimmermann, Martin
contents Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the $\forall^*\exists^*$-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $ω$-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
format Preprint
id arxiv_https___arxiv_org_abs_2504_08575
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
Winter, Sarah
Zimmermann, Martin
Logic in Computer Science
Formal Languages and Automata Theory
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the $\forall^*\exists^*$-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $ω$-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
title Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
topic Logic in Computer Science
Formal Languages and Automata Theory
url https://arxiv.org/abs/2504.08575