FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Wang, Qiwei, Lin, Dandan, Lin, Wenqing, Wu, Ziming
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910920113913856
author Wang, Qiwei
Lin, Dandan
Lin, Wenqing
Wu, Ziming
author_facet Wang, Qiwei
Lin, Dandan
Lin, Wenqing
Wu, Ziming
contents Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities. By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends. Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2504_09428
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences
Wang, Qiwei
Lin, Dandan
Lin, Wenqing
Wu, Ziming
Social and Information Networks
Artificial Intelligence
Information Retrieval
Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities. By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends. Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.
title FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences
topic Social and Information Networks
Artificial Intelligence
Information Retrieval
url https://arxiv.org/abs/2504.09428