DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering

Fuente: arXiv
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Auteurs principaux: Xu, Yexing, Wang, Longguang, Chen, Minglin, Ao, Sheng, Li, Li, Guo, Yulan
Format: Preprint
Publié: 2025
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author Xu, Yexing
Wang, Longguang
Chen, Minglin
Ao, Sheng
Li, Li
Guo, Yulan
author_facet Xu, Yexing
Wang, Longguang
Chen, Minglin
Ao, Sheng
Li, Li
Guo, Yulan
contents Although 3D Gaussian Splatting (3DGS) has demonstrated promising results in novel view synthesis, its performance degrades dramatically with sparse inputs and generates undesirable artifacts. As the number of training views decreases, the novel view synthesis task degrades to a highly under-determined problem such that existing methods suffer from the notorious overfitting issue. Interestingly, we observe that models with fewer Gaussian primitives exhibit less overfitting under sparse inputs. Inspired by this observation, we propose a Random Dropout Regularization (RDR) to exploit the advantages of low-complexity models to alleviate overfitting. In addition, to remedy the lack of high-frequency details for these models, an Edge-guided Splitting Strategy (ESS) is developed. With these two techniques, our method (termed DropoutGS) provides a simple yet effective plug-in approach to improve the generalization performance of existing 3DGS methods. Extensive experiments show that our DropoutGS produces state-of-the-art performance under sparse views on benchmark datasets including Blender, LLFF, and DTU. The project page is at: https://xuyx55.github.io/DropoutGS/.
format Preprint
id arxiv_https___arxiv_org_abs_2504_09491
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
Xu, Yexing
Wang, Longguang
Chen, Minglin
Ao, Sheng
Li, Li
Guo, Yulan
Computer Vision and Pattern Recognition
Although 3D Gaussian Splatting (3DGS) has demonstrated promising results in novel view synthesis, its performance degrades dramatically with sparse inputs and generates undesirable artifacts. As the number of training views decreases, the novel view synthesis task degrades to a highly under-determined problem such that existing methods suffer from the notorious overfitting issue. Interestingly, we observe that models with fewer Gaussian primitives exhibit less overfitting under sparse inputs. Inspired by this observation, we propose a Random Dropout Regularization (RDR) to exploit the advantages of low-complexity models to alleviate overfitting. In addition, to remedy the lack of high-frequency details for these models, an Edge-guided Splitting Strategy (ESS) is developed. With these two techniques, our method (termed DropoutGS) provides a simple yet effective plug-in approach to improve the generalization performance of existing 3DGS methods. Extensive experiments show that our DropoutGS produces state-of-the-art performance under sparse views on benchmark datasets including Blender, LLFF, and DTU. The project page is at: https://xuyx55.github.io/DropoutGS/.
title DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.09491