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Main Authors: Tan, Yunpeng, Hao, Junlin, Wu, Jiangkai, Liu, Liming, Li, Qingyang, Zhang, Xinggong
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2504.09878
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author Tan, Yunpeng
Hao, Junlin
Wu, Jiangkai
Liu, Liming
Li, Qingyang
Zhang, Xinggong
author_facet Tan, Yunpeng
Hao, Junlin
Wu, Jiangkai
Liu, Liming
Li, Qingyang
Zhang, Xinggong
contents Neural Radiance Field (NeRF) is widely known for high-fidelity novel view synthesis. However, even the state-of-the-art NeRF model, Gaussian Splatting, requires minutes for training, far from the real-time performance required by multimedia scenarios like telemedicine. One of the obstacles is its inefficient sampling, which is only partially addressed by existing works. Existing point-sampling algorithms uniformly sample simple-texture regions (easy to fit) and complex-texture regions (hard to fit), while existing ray-sampling algorithms sample these regions all in the finest granularity (i.e. the pixel level), both wasting GPU training resources. Actually, regions with different texture intensities require different sampling granularities. To this end, we propose a novel dynamic-resolution ray-sampling algorithm, MCBlock, which employs Monte Carlo Tree Search (MCTS) to partition each training image into pixel blocks with different sizes for active block-wise training. Specifically, the trees are initialized according to the texture of training images to boost the initialization speed, and an expansion/pruning module dynamically optimizes the block partition. MCBlock is implemented in Nerfstudio, an open-source toolset, and achieves a training acceleration of up to 2.33x, surpassing other ray-sampling algorithms. We believe MCBlock can apply to any cone-tracing NeRF model and contribute to the multimedia community.
format Preprint
id arxiv_https___arxiv_org_abs_2504_09878
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Sampling
Tan, Yunpeng
Hao, Junlin
Wu, Jiangkai
Liu, Liming
Li, Qingyang
Zhang, Xinggong
Computer Vision and Pattern Recognition
Neural Radiance Field (NeRF) is widely known for high-fidelity novel view synthesis. However, even the state-of-the-art NeRF model, Gaussian Splatting, requires minutes for training, far from the real-time performance required by multimedia scenarios like telemedicine. One of the obstacles is its inefficient sampling, which is only partially addressed by existing works. Existing point-sampling algorithms uniformly sample simple-texture regions (easy to fit) and complex-texture regions (hard to fit), while existing ray-sampling algorithms sample these regions all in the finest granularity (i.e. the pixel level), both wasting GPU training resources. Actually, regions with different texture intensities require different sampling granularities. To this end, we propose a novel dynamic-resolution ray-sampling algorithm, MCBlock, which employs Monte Carlo Tree Search (MCTS) to partition each training image into pixel blocks with different sizes for active block-wise training. Specifically, the trees are initialized according to the texture of training images to boost the initialization speed, and an expansion/pruning module dynamically optimizes the block partition. MCBlock is implemented in Nerfstudio, an open-source toolset, and achieves a training acceleration of up to 2.33x, surpassing other ray-sampling algorithms. We believe MCBlock can apply to any cone-tracing NeRF model and contribute to the multimedia community.
title MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Sampling
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.09878