Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes

Fuente: arXiv
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Autori principali: She, Mengkun, Seegräber, Felix, Nakath, David, Schöntag, Patricia, Köser, Kevin
Natura: Preprint
Pubblicazione: 2025
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author She, Mengkun
Seegräber, Felix
Nakath, David
Schöntag, Patricia
Köser, Kevin
author_facet She, Mengkun
Seegräber, Felix
Nakath, David
Schöntag, Patricia
Köser, Kevin
contents We address the challenge of constructing a consistent and photorealistic Neural Radiance Field in inhomogeneously illuminated, scattering environments with unknown, co-moving light sources. While most existing works on underwater scene representation focus on a static homogeneous illumination, limited attention has been paid to scenarios such as when a robot explores water deeper than a few tens of meters, where sunlight becomes insufficient. To address this, we propose a novel illumination field locally attached to the camera, enabling the capture of uneven lighting effects within the viewing frustum. We combine this with a volumetric medium representation to an overall method that effectively handles interaction between dynamic illumination field and static scattering medium. Evaluation results demonstrate the effectiveness and flexibility of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2504_10024
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes
She, Mengkun
Seegräber, Felix
Nakath, David
Schöntag, Patricia
Köser, Kevin
Computer Vision and Pattern Recognition
We address the challenge of constructing a consistent and photorealistic Neural Radiance Field in inhomogeneously illuminated, scattering environments with unknown, co-moving light sources. While most existing works on underwater scene representation focus on a static homogeneous illumination, limited attention has been paid to scenarios such as when a robot explores water deeper than a few tens of meters, where sunlight becomes insufficient. To address this, we propose a novel illumination field locally attached to the camera, enabling the capture of uneven lighting effects within the viewing frustum. We combine this with a volumetric medium representation to an overall method that effectively handles interaction between dynamic illumination field and static scattering medium. Evaluation results demonstrate the effectiveness and flexibility of our approach.
title Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.10024