Leveraging Metaphors in a VR Serious Game for Computational Thinking
Fuente:
arXiv
Guardado en:
| Autores principales: | Rodriguez, I., Puig, A. |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
por: Alcalde-Llergo, José M., et al.
Publicado: (2024)
por: Alcalde-Llergo, José M., et al.
Publicado: (2024)
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
por: Fonseca, Maria Micaela, et al.
Publicado: (2025)
por: Fonseca, Maria Micaela, et al.
Publicado: (2025)
Virtual Reality Games: Extending Unity Learn Games to VR
por: McMahan, Ryan P., et al.
Publicado: (2024)
por: McMahan, Ryan P., et al.
Publicado: (2024)
Trickery: Exploring a Serious Game Approach to Raise Awareness of Deceptive Patterns
por: Kronhardt, Kirill, et al.
Publicado: (2024)
por: Kronhardt, Kirill, et al.
Publicado: (2024)
Navigating the Serious Game Design Landscape: A Comprehensive Reference Document
por: Moon, Julieana, et al.
Publicado: (2024)
por: Moon, Julieana, et al.
Publicado: (2024)
Puzzlegram: a Serious Game Designed for the Elderly in Group Settings
por: Choi, Sunny
Publicado: (2025)
por: Choi, Sunny
Publicado: (2025)
An Adaptive Scoring Framework for Attention Assessment in NDD Children via Serious Games
por: Rehman, Abdul, et al.
Publicado: (2025)
por: Rehman, Abdul, et al.
Publicado: (2025)
Gamifying Compassion: Mitigating Dialect Prejudice Through An AI-Driven Serious Game
por: Lu, Sicheng, et al.
Publicado: (2026)
por: Lu, Sicheng, et al.
Publicado: (2026)
From Play to Detection: Mini-SPACE as a Serious Game for Unsupervised Cognitive Impairment Screening
por: Tian, Nana, et al.
Publicado: (2025)
por: Tian, Nana, et al.
Publicado: (2025)
Comparing Design Metaphors and User-Driven Metaphors for Interaction Design
por: Bullock, Beleicia, et al.
Publicado: (2026)
por: Bullock, Beleicia, et al.
Publicado: (2026)
Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
por: Nelson, Cassidy R., et al.
Publicado: (2024)
por: Nelson, Cassidy R., et al.
Publicado: (2024)
Personalization in Serious Games and Gamification for Healthcare: A Three-Tiered Review of Models, Methods and Opportunities
por: Carlier, Stéphanie, et al.
Publicado: (2024)
por: Carlier, Stéphanie, et al.
Publicado: (2024)
Development and Usability Study of Older Adults in Motion-Captured Serious Game Incorporating Olfactory Stimulations
por: Lau, Joyce S. Y., et al.
Publicado: (2026)
por: Lau, Joyce S. Y., et al.
Publicado: (2026)
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
por: Vasquez, Elizabeth D., et al.
Publicado: (2026)
por: Vasquez, Elizabeth D., et al.
Publicado: (2026)
Towards a Supporting Framework for Neuro-Developmental Disorder: Considering Artificial Intelligence, Serious Games and Eye Tracking
por: Rehman, Abdul, et al.
Publicado: (2025)
por: Rehman, Abdul, et al.
Publicado: (2025)
A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
por: Berrezueta-Guzman, Santiago, et al.
Publicado: (2025)
por: Berrezueta-Guzman, Santiago, et al.
Publicado: (2025)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
por: Warsinke, Maximilian, et al.
Publicado: (2024)
por: Warsinke, Maximilian, et al.
Publicado: (2024)
Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
por: Zhang, Runhua, et al.
Publicado: (2025)
por: Zhang, Runhua, et al.
Publicado: (2025)
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
por: Sanaei, Mohammadamin, et al.
Publicado: (2024)
por: Sanaei, Mohammadamin, et al.
Publicado: (2024)
Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
por: Sharmin, Shayla, et al.
Publicado: (2023)
por: Sharmin, Shayla, et al.
Publicado: (2023)
Demonstrating SIMA-Play: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation
por: Majhi, Arka, et al.
Publicado: (2026)
por: Majhi, Arka, et al.
Publicado: (2026)
Exploring Diffusion Characteristics that Influence Serious Games Adoption Decisions
por: Antonopoulou, Katerina, et al.
Publicado: (2021)
por: Antonopoulou, Katerina, et al.
Publicado: (2021)
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
por: Yang, Yue, et al.
Publicado: (2025)
por: Yang, Yue, et al.
Publicado: (2025)
Examining Humanness as a Metaphor to Design Voice User Interfaces
por: Desai, Smit, et al.
Publicado: (2024)
por: Desai, Smit, et al.
Publicado: (2024)
SIM2VR: Towards Automated Biomechanical Testing in VR
por: Fischer, Florian, et al.
Publicado: (2024)
por: Fischer, Florian, et al.
Publicado: (2024)
Meta-Evaluating Local LLMs: Rethinking Performance Metrics for Serious Games
por: Isaza-Giraldo, Andrés, et al.
Publicado: (2025)
por: Isaza-Giraldo, Andrés, et al.
Publicado: (2025)
Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
por: Hsu, Ting-Chen, et al.
Publicado: (2026)
por: Hsu, Ting-Chen, et al.
Publicado: (2026)
The Aleph & Other Metaphors for Image Generation
por: Ramos, Gonzalo, et al.
Publicado: (2024)
por: Ramos, Gonzalo, et al.
Publicado: (2024)
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
por: Krekhov, Andrey, et al.
Publicado: (2025)
por: Krekhov, Andrey, et al.
Publicado: (2025)
Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding
por: Hamed-Ahmed, Musaab H., et al.
Publicado: (2024)
por: Hamed-Ahmed, Musaab H., et al.
Publicado: (2024)
Beyond Anthropomorphism: a Spectrum of Interface Metaphors for LLMs
por: So, Jianna, et al.
Publicado: (2026)
por: So, Jianna, et al.
Publicado: (2026)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
por: Zhang, He, et al.
Publicado: (2026)
por: Zhang, He, et al.
Publicado: (2026)
GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation
por: Mubarrat, Syed T.
Publicado: (2024)
por: Mubarrat, Syed T.
Publicado: (2024)
Complexity of Popularity and Dynamics of Within-Game Achievements in Computer Games
por: da Cunha, Leonardo Ribeiro, et al.
Publicado: (2024)
por: da Cunha, Leonardo Ribeiro, et al.
Publicado: (2024)
Comparing Visual Metaphors with Textual Code For Learning Basic Computer Science Concepts in Virtual Reality
por: Baron, Kevin William
Publicado: (2024)
por: Baron, Kevin William
Publicado: (2024)
Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies
por: Chen, Wen-Chun, et al.
Publicado: (2024)
por: Chen, Wen-Chun, et al.
Publicado: (2024)
RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments
por: Ding, Shiyi, et al.
Publicado: (2025)
por: Ding, Shiyi, et al.
Publicado: (2025)
Exploring the Feasibility and Acceptability of AI-Mediated Serious Illness Conversations in the Emergency Department
por: Rahman, Hasibur, et al.
Publicado: (2026)
por: Rahman, Hasibur, et al.
Publicado: (2026)
VR as a "Drop-In" Well-being Tool for Knowledge Workers
por: Ppali, Sophia, et al.
Publicado: (2025)
por: Ppali, Sophia, et al.
Publicado: (2025)
TUMSphere: Turning a University Curriculum into Playable VR Challenges
por: Berrezueta-Guzman, Santiago, et al.
Publicado: (2026)
por: Berrezueta-Guzman, Santiago, et al.
Publicado: (2026)
Ejemplares similares
-
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
por: Alcalde-Llergo, José M., et al.
Publicado: (2024) -
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
por: Fonseca, Maria Micaela, et al.
Publicado: (2025) -
Virtual Reality Games: Extending Unity Learn Games to VR
por: McMahan, Ryan P., et al.
Publicado: (2024) -
Trickery: Exploring a Serious Game Approach to Raise Awareness of Deceptive Patterns
por: Kronhardt, Kirill, et al.
Publicado: (2024) -
Navigating the Serious Game Design Landscape: A Comprehensive Reference Document
por: Moon, Julieana, et al.
Publicado: (2024)