Target Pebbling in Trees

Fuente: arXiv
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Main Authors: Adauto, Matheus, Bardenova, Viktoriya, Bidav, Yunus, Hurlbert, Glenn
Format: Preprint
Published: 2025
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author Adauto, Matheus
Bardenova, Viktoriya
Bidav, Yunus
Hurlbert, Glenn
author_facet Adauto, Matheus
Bardenova, Viktoriya
Bidav, Yunus
Hurlbert, Glenn
contents Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a graph $G$, and a distribution $D$ is a demand of pebbles at various vertices of $G$. The $D$-pebbling number, $π(G, D)$, of a graph $G$ is defined to be the minimum number $m$ such that every configuration of $m$ pebbles can satisfy the demand $D$ via pebbling moves. The special case in which $t$ pebbles are demanded on vertex $v$ is denoted $D=v^t$, and the $t$-fold pebbling number, $π_{t}(G)$, equals $\max_{v\in G}π(G,v^t)$. It was conjectured by Alcón, Gutierrez, and Hurlbert that the pebbling numbers of chordal graphs forbidding the pyramid graph can be calculated in polynomial time. Trees, of course, are the most prominent of such graphs. In 1989, Chung determined $π_t(T)$ for all trees $T$. In this paper, we provide a polynomial-time algorithm to compute the pebbling numbers $π(T,D)$ for all distributions $D$ on any tree $T$, and characterize maximum-size configurations that do not satisfy $D$.
format Preprint
id arxiv_https___arxiv_org_abs_2504_10460
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Target Pebbling in Trees
Adauto, Matheus
Bardenova, Viktoriya
Bidav, Yunus
Hurlbert, Glenn
Combinatorics
05C57 (Primary), 05C05, 90B10, 91A43 (Secondary)
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a graph $G$, and a distribution $D$ is a demand of pebbles at various vertices of $G$. The $D$-pebbling number, $π(G, D)$, of a graph $G$ is defined to be the minimum number $m$ such that every configuration of $m$ pebbles can satisfy the demand $D$ via pebbling moves. The special case in which $t$ pebbles are demanded on vertex $v$ is denoted $D=v^t$, and the $t$-fold pebbling number, $π_{t}(G)$, equals $\max_{v\in G}π(G,v^t)$. It was conjectured by Alcón, Gutierrez, and Hurlbert that the pebbling numbers of chordal graphs forbidding the pyramid graph can be calculated in polynomial time. Trees, of course, are the most prominent of such graphs. In 1989, Chung determined $π_t(T)$ for all trees $T$. In this paper, we provide a polynomial-time algorithm to compute the pebbling numbers $π(T,D)$ for all distributions $D$ on any tree $T$, and characterize maximum-size configurations that do not satisfy $D$.
title Target Pebbling in Trees
topic Combinatorics
05C57 (Primary), 05C05, 90B10, 91A43 (Secondary)
url https://arxiv.org/abs/2504.10460